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Skills/Mechanics/VFXPos.md
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[
< Back to mechanic page
](
/Skills/Mechanics#vfx-mechanics
)
## Description
Position the VFX. The position is local to the VFX, and does not affect the actual VFX entity's location.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|---------|----------------------------------------------------------------------------------|---------|---------|
| position | p, pos | Position of the VFX, in the
`x,y,z`
format | Vector | |
| x | | X component of the position. Only read when
`position`
is null | Double | 0 |
| y | | Y component of the position. Only read when
`position`
is null | Double | 0 |
| z | | Z component of the position. Only read when
`position`
is null | Double | 0 |
| relative | r, rel | Is the position change relative, meaning should it add onto the current position | Boolean | false |
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