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Skills/Mechanics/Tint.md
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[
< Back to mechanic page
](
/Skills/Mechanics
)
## Description
Color the entire model or a specific bone.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|------------|------------------|------------------------------------------------------------------|---------|--------------------------------------|
| modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted rendering bone.
<br/>
If not set, color the entire model. | String | |
| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
| exactmatch | em, exact, match | Should the part match the
`partid`
completely | Boolean | true |
## Examples
With this, we are tinting the
`leg_left`
bone blue when the mob spawns.
```
yaml
Skills
:
-
model{m=MiniSoldier} @self ~onSpawn
-
tint{m=MiniSoldier;p=leg_left;c=3986FE} @self ~onSpawn
```
This example will tint the full model Blue when it spawns, all we have to do is leave the p attribute out.
```
yaml
Skills
:
-
model{m=MiniSoldier} @self ~onSpawn
-
tint{m=MiniSoldier;c=3986FE} @self ~onSpawn
```
## Aliases
-
[x] color
\ No newline at end of file