wiki standardization authored by Lxlp's avatar Lxlp
[< Back to mechanic page](/Skills/Mechanics)
## Description
Forcibly create or delete bones from a model.<br>
This is mainly used for removing interactive bones such as sub-hitboxes or seats.<br>
If you want to hide a renderer bone temporarily, use [PartVisibility](/Skills/Mechanics/PartVisibility) instead.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|---------------|------------------------------------------|---------|---------|
| modelid | m, mid, model | Targeted model | String | |
| remove | r | Is this mechanic used for removing bones | Boolean | false |
#### When remove = false
| Attribute | Aliases | Description | Type | Default |
|-----------|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|--------------|
| partid | p, pid, partid | The parent of the added bone | String | |
| subpartid | sp, spid, subpart | The added bone. All child bone of this bone will also be added. | String | |
| prefix | pfx | Prefix of the newly added bones.<br> This is used to distinguish duplicate bones.<br>E.g.`sp=test;pfx=custom_` will add a bone called `custom_test`.<br> This new bone name can be targeted by other mechanics. | String | Empty String |
#### When remove = true
| Attribute | Aliases | Description | Type | Default |
|-----------|-------------------|------------------|--------|---------|
| subpartid | sp, spid, subpart | The removed bone | String | |
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