feat: update all authored by Taiyou06's avatar Taiyou06
...@@ -11,9 +11,18 @@ Configure the segment or tail bones. ...@@ -11,9 +11,18 @@ Configure the segment or tail bones.
| modelid | m, mid, model | Targeted model | String | | | modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted segment bone.<br/>If not set, configures the entire model. | String | | | partid | p, pid, part | Targeted segment bone.<br/>If not set, configures the entire model. | String | |
| bounded | b, bd | Is the segment bone bounded by any rotational restrictions. <br/>`true` by default.<br/>If not set, use the last value | Boolean | | | bounded | b, bd | Is the segment bone bounded by any rotational restrictions. <br/>`true` by default.<br/>If not set, use the last value | Boolean | |
| rolllock | r, rl, roll | Should the segment bone mimic the roll of the parent bone. When `true`, if the parent bond twists, the child bone would twists together. <br/>`false` by default.<br/>If not set, use the last value | Boolean | |
| anglelimit | a, al, angle | The maximum angle in degrees the segment bone can deviate from the parent bone. <br/>`50` by default.<br/>If not set, use the last value | Float | | | anglelimit | a, al, angle | The maximum angle in degrees the segment bone can deviate from the parent bone. <br/>`50` by default.<br/>If not set, use the last value | Float | |
| x | | Shorthand setting `maxx`=`x` and `minx`=`-x`. <br/>Falls back to `anglelimit` when unset. | Float | |
| y | | Shorthand setting `maxy`=`y` and `miny`=`-y`. <br/>Falls back to `anglelimit` when unset. | Float | |
| z | | Shorthand setting `maxz`=`z` and `minz`=`-z`. <br/>Falls back to `anglelimit` when unset. | Float | |
| minx | | The minimum angle in degrees the segment bone can deviate on the X axis. | Float | |
| maxx | | The maximum angle in degrees the segment bone can deviate on the X axis. | Float | |
| miny | | The minimum angle in degrees the segment bone can deviate on the Y axis. | Float | |
| maxy | | The maximum angle in degrees the segment bone can deviate on the Y axis. | Float | |
| minz | | The minimum angle in degrees the segment bone can deviate on the Z axis. | Float | |
| maxz | | The maximum angle in degrees the segment bone can deviate on the Z axis. | Float | |
| extendrate | e, er, extend | The extend, or straightening rate of the segment bone, where the bone would slowly align to the parent bone. <br/>`0` means no straightening at all. <br/>`0.01` by default.<br/>If not set, use the last value | Float | | | extendrate | e, er, extend | The extend, or straightening rate of the segment bone, where the bone would slowly align to the parent bone. <br/>`0` means no straightening at all. <br/>`0.01` by default.<br/>If not set, use the last value | Float | |
| elasticity | el | The elasticity of the segment bone. | Float | |
| exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true | | exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true |
## Examples ## Examples
...@@ -23,7 +32,7 @@ This would spawn a model with a tail that is very springy, meaning it can wiggle ...@@ -23,7 +32,7 @@ This would spawn a model with a tail that is very springy, meaning it can wiggle
```yaml ```yaml
Skills: Skills:
- model{m=rat} @self ~onSpawn - model{m=rat} @self ~onSpawn
- segment{m=rat;p=tail;roll=true;extend=0.25} @self ~onSpawn - segment{m=rat;p=tail;extend=0.25} @self ~onSpawn
``` ```
## Aliases ## Aliases
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