wiki standardization authored by Lxlp's avatar Lxlp
[< Back to mechanic page](/Skills/Mechanics)
## Description
Remap a new model to the current model, part by part.<br>
This is useful for doing "phase change" of a model if both model shares the same structure.
Where instead removing the model and adding a new one, this method would just replace the
bone models of the current model.<br>
If a part is not found, it will remain unchanged.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|------------|------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|---------|
| modelid | m, mid, model | Targeted model | String | |
| newmodelid | n, nid, newmodel | The model being used to remap the targeted model | String | |
| map | | The model used to map newmodel to model.<br>If this is set, all bones (including ghost bones) will be used to map the model.<br> Otherwise, newmodel would be used and only renderer bones are used. | String | |
## Examples
#### Boss enrage under 50% HP:
This will change the model into its enraged counterpart when its HP is under 50%.
```yaml
Skills:
- model{m=boss} @self ~onSpawn
- remapmodel{m=boss;n=boss_enraged} @self ~onDamaged =50%
```
---
#### Equipment change on signal:
When receiving a signal, the mob will use the equipment model to remap its model using the mapping of a specific set of equipment.<br>
In this scenario, let's assume `boss_equipment` contains a full set of diamond gear for the model `boss`, and `boss_upper_body`
contains ghost bones that matches the `helmet`, `chestplate` and `sword` of `boss_equipment`.<br>
After remapping, the boss will have a new helmet, chestplate and sword model, but not leggings and boots.
```yaml
Skills:
- model{m=boss} @self ~onSpawn
- remapmodel{m=boss;n=boss_equipment;map=boss_upper_body} @self ~onSignal:UPPER_BODY
```
## Aliases
- [x] remap
\ No newline at end of file