| modelid | m, mid, model | Targeted model | String | |
| newmodelid | n, nid, newmodel | The model being used to remap the targeted model | String | |
| map | | The model used to map newmodel to model.<br>If this is set, all bones (including ghost bones) will be used to map the model.<br> Otherwise, newmodel would be used and only renderer bones are used. | String | |
## Examples
#### Boss enrage under 50% HP:
This will change the model into its enraged counterpart when its HP is under 50%.