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Skills/Mechanics/NoFall.md
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/Skills/Mechanics
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## Description
Cancel the fall of the entity.
<br>
Under the hood, this is resetting the entity's internal drop distance counter to 0, causing it to assume that it just
started falling. If called too early, fall damage might still not be negated.
## Aliases
-
[x] CancelFall
-
[x] CancelFallDamage
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