| hitbox | h | Should the model override the hitbox | Boolean | true |
| invisible | i, invis | Should the base entity be invisible | Boolean | true |
| damagetint | d, tint | Should the model flash red when damaged | Boolean | true |
| nametag | n, name | The tag bone used to display the name | String | |
| drive | | Can this model be driven | Boolean | false |
| ride | | Can this model have passengers | Boolean | false |
| lockpitch | lp, lpitch | Should the model's pitch be locked | Boolean | false |
| lockyaw | ly, lyaw | Should the model's yaw be locked | Boolean | false |
| step | s | The step height of the model | Double | 0.5 |
| radius | rad | Visible radius of the model.<br/>Values less than or equal to 0 will not be read | Integer | 0 |
| scale | | Scale of the model | Double | 1 |
| hitboxscale | | Collision hitbox scale of the model<br/>**Caution: Large hitboxes might cause server lag** | Double | scale |
| usestatemachine | usm, state, statemachine | Use the new animation system<br/>**Highly recommended to switch to this system** | Boolean | false |
| initrender | init | Whether the model should immediately be shown to players. If false, this allows you to further customize your model before showing with [RenderInit][] | Boolean | true |
| showhitbox | | Should the model's hitbox be visible.<br>If hidden, the player can no longer interact with the model. | Boolean | true |
| showshadow | | Should the shadow be visible | Boolean | true |
| syncbody | | Should the body rotation be synced to the head rotation | Boolean | true |
| save | | Should the model be saved on entity unload | Boolean | false |
| rootbone | root, rt | The [root bone](/Skills/Mechanics/RootMotion) of the model | String | |
| hitbox | h | Should the model override the hitbox | Boolean | true |
| invisible | i, invis | Should the base entity be invisible | Boolean | true |
| damagetint | d, tint | Should the model flash red when damaged | Boolean | true |
| nametag | n, name | The tag bone used to display the name | String | |
| drive | | Can this model be driven | Boolean | false |
| ride | | Can this model have passengers | Boolean | false |
| lockpitch | lp, lpitch | Should the model's pitch be locked | Boolean | false |
| lockyaw | ly, lyaw | Should the model's yaw be locked | Boolean | false |
| step | s | The step height of the model | Double | 0.5 |
| radius | rad | Visible radius of the model.<br>Values less than or equal to 0 will not be read | Integer | 0 |
| scale | | Scale of the model | Double | 1 |
| hitboxscale | | Collision hitbox scale of the model<br>**Caution: Large hitboxes might cause server lag** | Double | scale |
| usestatemachine | usm, state, statemachine | Use the new animation system<br>**Highly recommended to switch to this system** | Boolean | false |
| initrender | init | Whether the model should immediately be shown to players. If false, this allows you to further customize your model before showing with [RenderInit](/Skills/Mechanics/RenderInit) | Boolean | true |
| showhitbox | | Should the model's hitbox be visible.<br>If hidden, the player can no longer interact with the model. | Boolean | true |
| showshadow | | Should the shadow be visible | Boolean | true |
| syncbody | | Should the body rotation be synced to the head rotation | Boolean | true |
| save | | Should the model be saved on entity unload | Boolean | false |
| rootbone | root, rt | The [root bone](/Skills/Mechanics/RootMotion) of the model | String | |
| track | | If set to false, the model will not be sent to other players. (Useful for disguising players without sending the model to other players) | Boolean | true |