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Skills/Mechanics/LockModel.md
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[
< Back to mechanic page
](
/Skills/Mechanics
)
## Description
Lock or unlock the rotation of a modeled entity.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|---------|---------------------------------|---------|---------|
| lock | l | Lock the rotation of the entity | Boolean | true |
## Examples
#### Lock rotation when attacking:
This will lock the entity's rotation when it attacks, so that
the attack doesn't drift, such as when the entity tries to look at the
player.
```
yaml
Skills
:
-
skill{s=[
- cancelevent
- skill{s=[
- state{s=attack} @self
- lockmodel @self
- delay
5
-
damage{a=2;type=ATTACK} @EIC{r=3;a=180;conditions=[ - isPlayer{}
true
]}
-
delay
10
-
lockmodel{l=false} @self
]
;cooldown=1}
]
;sync=true} ~onAttack
```
## Aliases
-
[x] LockRotation
\ No newline at end of file