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Skills/Mechanics/Glow.md
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[
< Back to mechanic page
](
/Skills/Mechanics
)
## Description
Configure the model's glow and glow color.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|------------|------------------|----------------------------------------------------------------------------------------------------|---------|---------|
| modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted rendering bone.
<br/>
If not set, glow the entire model. | String | |
| glow | g | Is glowing | Boolean | true |
| color | c | The color in hex.
<br>
If not set, it will either glow as white or the team color of the base entity | Color | |
| exactmatch | em, exact, match | Should the part match the
`partid`
completely | Boolean | true |
# Examples
With this, we are making the
`leg_left`
bone glow blue when the mob spawns.
```
yaml
Skills
:
-
model{m=MiniSoldier} @self ~onSpawn
-
glowbone{m=MiniSoldier;p=leg_left;c=3986FE} @self ~onSpawn
```
This example will make the full model glow Blue when it spawns, all we have to do is leave the p attribute out.
```
yaml
Skills
:
-
model{m=MiniSoldier} @self ~onSpawn
-
glowbone{m=MiniSoldier;c=3986FE} @self ~onSpawn
```
## Aliases
-
[x] glowbone
\ No newline at end of file