wiki standardization authored by Lxlp's avatar Lxlp
[< Back to mechanic page](/Skills/Mechanics)
## Description
Configure the model's glow and glow color.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|------------|------------------|----------------------------------------------------------------------------------------------------|---------|---------|
| modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted rendering bone.<br/>If not set, glow the entire model. | String | |
| glow | g | Is glowing | Boolean | true |
| color | c | The color in hex.<br>If not set, it will either glow as white or the team color of the base entity | Color | |
| exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true |
# Examples
With this, we are making the `leg_left` bone glow blue when the mob spawns.
```yaml
Skills:
- model{m=MiniSoldier} @self ~onSpawn
- glowbone{m=MiniSoldier;p=leg_left;c=3986FE} @self ~onSpawn
```
This example will make the full model glow Blue when it spawns, all we have to do is leave the p attribute out.
```yaml
Skills:
- model{m=MiniSoldier} @self ~onSpawn
- glowbone{m=MiniSoldier;c=3986FE} @self ~onSpawn
```
## Aliases
- [x] glowbone
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