Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 105
    • Issues 105
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Skills
    • Mechanics
  • CycleParts

Last edited by Lxlp Oct 21, 2024
Page history

CycleParts

< Back to mechanic page

Description

Changes the model of a rendering bone to use a different model under a predefined sequence.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted rendering bone String
newmodelid nm, nmid, newmodel The model targeted to fetch the new bone model String
cycledparts np, npid, newpart, newpartid, newparts The sequence of bone models (e.g. bone1,bone2,bone3) String Array
interval i Duration in ticks each bone model would be shown for Integer 1
duration d Number of times to change bone model.
If the value is more than cycledparts length, the sequence will loop
Integer cycledparts length
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration

Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
    • Player Limbs
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics
  • Conditions
  • Targeters
Citizens (R4.0.4)
  • Trait
  • Commands & Permissions

API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type

Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material