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Skills/Mechanics/BindHitbox.md
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[
< Back to mechanic page
](
/Skills/Mechanics
)
## Description
Summon and bind an entity to a sub-hitbox.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|---------------|--------------------------------------------------------|--------|----------|
| modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted sub-hitbox | String | |
| type | t, mob, m | Entity summoned.
<br/>
Can be Vanilla or MythicMob type. | String | SKELETON |
## Examples
#### Binding a mob to a hitbox
```
yaml
boss_turtle
:
Type
:
PIG
Health
:
100
-
model{mid=big_turtle} @self ~onSpawn
-
bindHitbox{mid=big_turtle;p=ob_box_left_front_paw;t=boss_turtle_hitbox} @self ~onSpawn
boss_turtle_hitbox
:
Type
:
PIG
Health
:
30
Options
:
NoAI
:
true
Skills
:
-
particles{p=reddust;a=4;vS=0.5;hS=0.5;y=0.5} @origin ~onDamaged
-
signal{s=paw_death} @parent ~onDeath
```
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