Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 111
    • Issues 111
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Skills
    • Mechanics
  • BindHitbox

BindHitbox · Changes

Page history
wiki standardization authored Oct 21, 2024 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 1 addition and 1 deletion
+1 -1
  • Skills/Mechanics/BindHitbox.md Skills/Mechanics/BindHitbox.md +1 -1
  • No files found.
Skills/Mechanics/BindHitbox.md 0 → 100644
View page @ 058ef9f7
[< Back to mechanic page](/Skills/Mechanics)
## Description
Summon and bind an entity to a sub-hitbox.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|---------------|--------------------------------------------------------|--------|----------|
| modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted sub-hitbox | String | |
| type | t, mob, m | Entity summoned.<br/>Can be Vanilla or MythicMob type. | String | SKELETON |
## Examples
#### Binding a mob to a hitbox
```yaml
boss_turtle:
Type: PIG
Health: 100
- model{mid=big_turtle} @self ~onSpawn
- bindHitbox{mid=big_turtle;p=ob_box_left_front_paw;t=boss_turtle_hitbox} @self ~onSpawn
boss_turtle_hitbox:
Type: PIG
Health: 30
Options:
NoAI: true
Skills:
- particles{p=reddust;a=4;vS=0.5;hS=0.5;y=0.5} @origin ~onDamaged
- signal{s=paw_death} @parent ~onDeath
```
\ No newline at end of file
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration

Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics
  • Conditions
  • Targeters
Citizens (R4.0.4)
  • Trait
  • Commands & Permissions

API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type

Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material