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curren ==>current
authored
Oct 07, 2025
by
mikekevie
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Skills/Mechanics/AnimateModel.md
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@@ -11,7 +11,7 @@ Programmatically animates a model's bone, without relying on animations
| position | pos | The position of the animation | 0,0,0 |
| rotation | rot | The rotation of the animation | 0,0,0 |
| scale | scl | The scale of the animation | 1,1,1 |
| r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
| r | rel, relative | Whether the provided values should be treated as relative to the curren
t
bone's position | false |
| o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false |
| copy | | Whether to copy the bone's original transform | true |
| rm | rotmode | The rotation mode. Can be LOCAL or GLOBAL | LOCAL
<!--type:LOCAL,GLOBAL-->
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