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Update AnimateModel
authored
Mar 03, 2025
by
Ticxo
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Skills/Mechanics/AnimateModel.md
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@@ -12,6 +12,6 @@ Programmatically animates a model's bone, without relying on animations
| rotation | rot | The rotation of the animation | 0 |
| scale | scl | The scale of the animation | 0 |
| r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
| o | ov, override | | false |
| copy | | | true |
| o | ov, override |
Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation
| false |
| copy | |
Whether to copy the bone's original transform
| true |
| rm | rotmode | The rotation mode. Can be LOCAL or GLOBAL | LOCAL
<!--type:LOCAL,GLOBAL-->
|
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