... | ... | @@ -12,6 +12,6 @@ Programmatically animates a model's bone, without relying on animations |
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| rotation | rot | The rotation of the animation | 0 |
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| scale | scl | The scale of the animation | 0 |
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| r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
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| o | ov, override | | false |
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| copy | | | true |
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| o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false |
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| copy | | Whether to copy the bone's original transform | true |
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| rm | rotmode | The rotation mode. Can be LOCAL or GLOBAL | LOCAL<!--type:LOCAL,GLOBAL--> | |
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