Using the script keyframe, you can now call MM skills or MEG commands at the exact animation frame. You can add new script keyframes by opening the effects timeline within Blockbench.
Using the script keyframe, you can now call MM skills or MEG commands at the exact animation frame. You can add new
script keyframes by opening the effects timeline within Blockbench.
MEG Commands are, by design, structurally very similar to MM mechanics. Currently, we have 7 commands which have the same attributes as their MM mechanic counterpart. However, **all commands will only target the model you are editing.**
This keyframe would run the MM Skill that plays the dialogue and effect first, then the MEG command to enchant the arm bone.
This keyframe would run the MM Skill that plays the dialogue and effect first, then the MEG command to enchant the arm
bone.
## Using Animation Variables
## Using Animation Variables
Finally, you can make use of the Variable Placeholder system provided by Blockbench itself. This system is also extremely similar to MM's variable system, and it works on both MM skills and MEG commands.
Finally, you can make use of the Variable Placeholder system provided by Blockbench itself. This system is also
extremely similar to MM's variable system, and it works on both MM skills and MEG commands.