... | @@ -56,8 +56,8 @@ animated, and if it is parented to another bone, it will follow the parent bone. |
... | @@ -56,8 +56,8 @@ animated, and if it is parented to another bone, it will follow the parent bone. |
|
## Item
|
|
## Item
|
|
|
|
|
|
Sometimes you would like items to be synced in your model.
|
|
Sometimes you would like items to be synced in your model.
|
|
You can do so by creating special, cube-less bones with a specific tag written before the actual bone name. Depending of
|
|
You can do so by creating special, cube-less bones with a specific tag written before the actual bone name. Depending on
|
|
the the tag used, the item that will be displayed will be treated as if it was equipped in the corresponding slot
|
|
the tag used, the item that will be displayed will be treated as if it was equipped in the corresponding slot.
|
|
|
|
|
|
### Head Display
|
|
### Head Display
|
|
|
|
|
... | @@ -102,6 +102,22 @@ when being leashed. |
... | @@ -102,6 +102,22 @@ when being leashed. |
|
You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/mechanics/model/Leash)
|
|
You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/mechanics/model/Leash)
|
|
or [LeashSelf](/MythicMobs/mechanics/model/LeashSelf) mechanics
|
|
or [LeashSelf](/MythicMobs/mechanics/model/LeashSelf) mechanics
|
|
|
|
|
|
|
|
## Inverse Kinematics
|
|
|
|
|
|
|
|
### Segment
|
|
|
|
|
|
|
|
**Tag: `seg_`**<br>
|
|
|
|
|
|
|
|
Segment bone is a special type of bone that is animated procedurally, following the parent bone using the least amount of
|
|
|
|
movement required through rotation or position. This is very useful when creating dynamic models such as worms, tails and
|
|
|
|
hair.
|
|
|
|
|
|
|
|
As of R4.0.7, segment tag can only be used on cube-less bones. The pivot point of the bone should also be placed at the
|
|
|
|
back. The bones can be further configured by using the [Segment](/MythicMobs/mechanics/model/Segment) mechanic.
|
|
|
|
|
|
|
|
Check out this [segment demo](../Assets/Demo/segment_demo.zip) as reference for how to set up the bones and use the segment
|
|
|
|
mechanic.
|
|
|
|
|
|
<br><br>
|
|
<br><br>
|
|
|
|
|
|
# Hitbox Tags
|
|
# Hitbox Tags
|
... | | ... | |