Added terminology authored by Ticxo's avatar Ticxo
In ModelEngine, it is possible to use specific prefixes (called **Tags**) in the bone name or specific bone ids in order to give bones special behaviors. In Model Engine, it is possible to use specific prefixes (called **Tags**) in the bone name or specific bone ids in order to give bones special behaviors.
>Please note that the id of each bone is the name of the bone *without* the Tag. For instance, if we had a bone called `phead_playerhead` >Please note that the id of each bone is the name of the bone *without* the Tag. For instance, if we had a bone called `phead_playerhead`
>- `phead_playerhead` would be the **Complete name of the bone** >- `phead_playerhead` would be the **Complete name of the bone**
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