... | @@ -71,15 +71,15 @@ Let's add some animations to the model we made before. |
... | @@ -71,15 +71,15 @@ Let's add some animations to the model we made before. |
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#### idle [Loop]
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#### idle [Loop]
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> ![](/Assets/Modeling/capybara_idle.gif)
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> ![](../Assets/Modeling/capybara_idle.gif)
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#### walk [Loop]
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#### walk [Loop]
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> ![](/Assets/Modeling/capybara_walk.gif)
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> ![](../Assets/Modeling/capybara_walk.gif)
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#### feed [Override]
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#### feed [Override]
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> ![](/Assets/Modeling/capybara_feed.gif)
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> ![](../Assets/Modeling/capybara_feed.gif)
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These are 3 very basic animations done simply by moving and rotating a few parts. However, more complicated animations
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These are 3 very basic animations done simply by moving and rotating a few parts. However, more complicated animations
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are also done by such methods, only using more frames to create more fluid movements.
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are also done by such methods, only using more frames to create more fluid movements.
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... | @@ -87,13 +87,3 @@ are also done by such methods, only using more frames to create more fluid movem |
... | @@ -87,13 +87,3 @@ are also done by such methods, only using more frames to create more fluid movem |
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## Importing Animations
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## Importing Animations
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Animations are automatically imported through the `.bbmodel` file you provided. No extra steps needed. |
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Animations are automatically imported through the `.bbmodel` file you provided. No extra steps needed. |
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## Results
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> ![](/Assets/Modeling/capybara_in_game.gif)
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> Note: the animations shown here is controlled through MythicMobs.
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With enough patience, you too can achieve something like this:
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[![Video Thumbnail](https://i.ytimg.com/vi/TyxtEDoYud8/hqdefault.jpg?sqp=-oaymwEcCNACELwBSFXyq4qpAw4IARUAAIhCGAFwAcABBg==&rs=AOn4CLDIF94ARrUkst9KplWoSRL1HJ05hg)](https://youtu.be/TyxtEDoYud8) |
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