| Eager-Generate-Skins | Whether a joining player's skin limbs should be generated ahead of time when they join. | true |
| Default-Classic-Skin | The name of the default skin (from `Default-Skins`) used for the classic (Steve) player model. | Steve |
| Default-Slim-Skin | The name of the default skin (from `Default-Skins`) used for the slim (Alex) player model. | Alex |
| Default-Skins | The named skins registered on start up. Each entry supplies skin data via `base64`, `url`, `path`, `username`, or `uuid`, and an optional `slim` flag. | Steve, Alex |
---
## Model Generator
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@@ -86,6 +167,11 @@ Should model error messages be printed.
Set the debug level of the Model Engine logger. May sometimes reveal useful information.
### Log Only Error Models
Whether the error collector should only log models that actually have errors, suppressing log output for models that
imported without any errors.
### Namespace
Set the namespace of the generated resource pack.
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@@ -125,6 +211,12 @@ Here is a list of usable items. All items shown here are colorable:
| SPLASH_POTION |
| TIPPED_ARROW |
### Item Models
A list of base items used to create overrides for all generated models, using the same items listed under
[Item Model](#item-model). When this list is non-empty, it replaces the single [Item Model](#item-model) value, allowing
generated models to be spread across multiple base items. When left empty, the single [Item Model](#item-model) is used.
| Enabled | Whether this culling method is on. | true |
| View-Angle | The view angle of the viewer in degrees, where the model **does not get culled.**<br/>Setting to 360 effectively disables this culling method. | 180 |
| Force-Render-Radius | Minimum distance between the viewer and the model for it the be culled in blocks. | 5 |
| Enabled | Whether this optimization is enabled. | true |
| Active-By-Default | Whether this optimization is active for a player by default when they are registered. | true |
| Falloff-Length | The distance, in blocks, over which the rate multiplier decays by one factor of `Falloff-Multiplier`. | 8 |
| Falloff-Multiplier | The multiplier applied to the update rate per `Falloff-Length` of distance beyond the full-update range. Smaller values fall off faster. | 0.65 |
| Full-Update-Distance | The distance, in blocks, within which models always receive full-rate updates. | 8 |
| Full-Update-Distance-Multiplier-By-Size | Multiplier scaling the full-update distance by the model's render hitbox size, so larger models keep full updates from further away. | 1 |
| Max-Rate-Multiplier | The upper clamp on the update rate multiplier. | 1 |
| Min-Rate-Multiplier | The lower clamp on the update rate multiplier, preventing very distant models from stopping updates entirely. | 0.05 |
### Override Move To Method
Whether Model Engine overrides the navigation `moveTo` method for modeled mobs. When disabled, the wrapped navigation