| ... | ... | @@ -14,6 +14,8 @@ | 
|  |  | * [Create Shader](#create-shader) | 
|  |  | * [Item Model](#item-model) | 
|  |  | * [Network Optimization](#network-optimization) | 
|  |  | * [Bundle Everything](#bundle-everything) | 
|  |  | * [Bundle Size](#bundle-size) | 
|  |  | * [Cull Interval](#cull-interval) | 
|  |  | * [Vertical Render Distance](#vertical-render-distance) | 
|  |  | * [Skip Models Behind Viewer](#skip-models-behind-viewer) | 
| ... | ... | @@ -111,6 +113,19 @@ This section allows adjustment to the network optimizations Model Engine provide | 
|  |  | **It is highly recommended to have all optimizations enabled, as they greatly reduce network load, and all optimizations | 
|  |  | are configurable on a per-Active Model basis.** | 
|  |  |  | 
|  |  | ### Bundle Everything | 
|  |  |  | 
|  |  | Should all packets send by Model Engine be bundled and sent in one go. | 
|  |  | This optimization utilize the new Bundle packet introduced in 1.19.4. **In theory**, this will massively reduce overhead | 
|  |  | caused by sending packets separately. | 
|  |  |  | 
|  |  | ### Bundle Size | 
|  |  |  | 
|  |  | Maximum amount of packets allowed in a bundle. | 
|  |  | Since packets wrapped in a bundle are forced to be processed in the same tick, too many packets in a bundle may cause | 
|  |  | the client to lag. | 
|  |  | Minecraft by default only allow up to 4096 packets in a single bundle. | 
|  |  |  | 
|  |  | ### Cull Interval | 
|  |  |  | 
|  |  | The culling interval of an Active Model. Smaller value means more frequent detection but more calculations. | 
| ... | ... |  |