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Update Configuration.md
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Oct 20, 2023
by
Ticxo
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Configuration.md
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@@ -14,6 +14,8 @@
*
[
Create Shader
](
#create-shader
)
*
[
Item Model
](
#item-model
)
*
[
Network Optimization
](
#network-optimization
)
*
[
Bundle Everything
](
#bundle-everything
)
*
[
Bundle Size
](
#bundle-size
)
*
[
Cull Interval
](
#cull-interval
)
*
[
Vertical Render Distance
](
#vertical-render-distance
)
*
[
Skip Models Behind Viewer
](
#skip-models-behind-viewer
)
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@@ -111,6 +113,19 @@ This section allows adjustment to the network optimizations Model Engine provide
**
It is highly recommended to have all optimizations enabled, as they greatly reduce network load, and all optimizations
are configurable on a per-Active Model basis.
**
### Bundle Everything
Should all packets send by Model Engine be bundled and sent in one go.
This optimization utilize the new Bundle packet introduced in 1.19.4.
**In theory**
, this will massively reduce overhead
caused by sending packets separately.
### Bundle Size
Maximum amount of packets allowed in a bundle.
Since packets wrapped in a bundle are forced to be processed in the same tick, too many packets in a bundle may cause
the client to lag.
Minecraft by default only allow up to 4096 packets in a single bundle.
### Cull Interval
The culling interval of an Active Model. Smaller value means more frequent detection but more calculations.
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