Update Configuration.md authored by Ticxo's avatar Ticxo
......@@ -14,6 +14,8 @@
* [Create Shader](#create-shader)
* [Item Model](#item-model)
* [Network Optimization](#network-optimization)
* [Bundle Everything](#bundle-everything)
* [Bundle Size](#bundle-size)
* [Cull Interval](#cull-interval)
* [Vertical Render Distance](#vertical-render-distance)
* [Skip Models Behind Viewer](#skip-models-behind-viewer)
......@@ -111,6 +113,19 @@ This section allows adjustment to the network optimizations Model Engine provide
**It is highly recommended to have all optimizations enabled, as they greatly reduce network load, and all optimizations
are configurable on a per-Active Model basis.**
### Bundle Everything
Should all packets send by Model Engine be bundled and sent in one go.
This optimization utilize the new Bundle packet introduced in 1.19.4. **In theory**, this will massively reduce overhead
caused by sending packets separately.
### Bundle Size
Maximum amount of packets allowed in a bundle.
Since packets wrapped in a bundle are forced to be processed in the same tick, too many packets in a bundle may cause
the client to lag.
Minecraft by default only allow up to 4096 packets in a single bundle.
### Cull Interval
The culling interval of an Active Model. Smaller value means more frequent detection but more calculations.
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