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* [Create Shader](#create-shader)
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* [Create Shader](#create-shader)
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* [Item Model](#item-model)
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* [Item Model](#item-model)
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* [Network Optimization](#network-optimization)
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* [Network Optimization](#network-optimization)
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* [Bundle Everything](#bundle-everything)
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* [Bundle Size](#bundle-size)
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* [Cull Interval](#cull-interval)
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* [Cull Interval](#cull-interval)
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* [Vertical Render Distance](#vertical-render-distance)
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* [Vertical Render Distance](#vertical-render-distance)
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* [Skip Models Behind Viewer](#skip-models-behind-viewer)
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* [Skip Models Behind Viewer](#skip-models-behind-viewer)
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... | @@ -111,6 +113,19 @@ This section allows adjustment to the network optimizations Model Engine provide |
... | @@ -111,6 +113,19 @@ This section allows adjustment to the network optimizations Model Engine provide |
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**It is highly recommended to have all optimizations enabled, as they greatly reduce network load, and all optimizations
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**It is highly recommended to have all optimizations enabled, as they greatly reduce network load, and all optimizations
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are configurable on a per-Active Model basis.**
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are configurable on a per-Active Model basis.**
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### Bundle Everything
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Should all packets send by Model Engine be bundled and sent in one go.
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This optimization utilize the new Bundle packet introduced in 1.19.4. **In theory**, this will massively reduce overhead
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caused by sending packets separately.
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### Bundle Size
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Maximum amount of packets allowed in a bundle.
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Since packets wrapped in a bundle are forced to be processed in the same tick, too many packets in a bundle may cause
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the client to lag.
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Minecraft by default only allow up to 4096 packets in a single bundle.
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### Cull Interval
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### Cull Interval
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The culling interval of an Active Model. Smaller value means more frequent detection but more calculations.
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The culling interval of an Active Model. Smaller value means more frequent detection but more calculations.
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