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feat: more info
authored
Jul 08, 2026
by
Taiyou06
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Commands-and-Permissions.md
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### Reload command
### Reload command
`/meg reload <config|models>`
`/meg reload <config|models|mappings>`
Reload configs and reimport models. Can specify what to reload.
Reload configs, reimport models, and reload skin mappings. Can specify what to reload.
If no argument is given, all three are reloaded.
### Summon command
### Summon command
`/meg summon [model-id] <entity-type=PIG>`
`/meg summon [model-id] <entity-type=PIG>
<options...>
`
Summon an entity with a model at the command sender's location.
Summon an entity with a model at the command sender's location.
If
`entity-type`
is not set, default to spawning a pig.
If
`entity-type`
is not set, default to spawning a pig.
Accepts any of the
[
model options
](
#model-options
)
after the entity type.
### Disguise command
### Disguise command
`/meg disguise [model-id] <
see-self=true
>`
`/meg disguise [model-id] <
options...
>`
Disguise command sender.
Disguise command sender.
If
`see-self`
is set to false, the command sender will be unable to see their model.
Accepts any of the
[
model options
](
#model-options
)
, plus the following disguise-only options:
| Option | Description | Default |
|------------------|---------------------------------------------------------------------------------------------------|---------|
| hideSelf | Hide the disguised player's own vanilla body from themselves | true |
| hideSelfDisguise | Also hide the disguise model itself from the disguised player. When false, the player sees their own model | false |
| pivotOverride | Use the player as the model's pivot | true |
### Model options
The summon and disguise commands accept the following optional
`key value`
pairs after their required arguments. Any
option left out keeps the model's default.
| Option | Type | Description |
|--------------|-----------|--------------------------------------------------------|
| scale | Double | Scale of the model |
| hitboxScale | Double | Collision hitbox scale of the model |
| doDamageTint | Boolean | Should the model flash red when the base entity is damaged |
| lockPitch | Boolean | Should the model's pitch be locked |
| lockYaw | Boolean | Should the model's yaw be locked |
| showHitbox | Boolean | Should the model's hitbox be visible |
| showShadow | Boolean | Should the shadow be visible |
| viewRadius | Integer | Visible radius of the model |
| stepHeight | Double | The step height of the base entity |
| color | Hex Color | The default tint color of the model |
### Undisguise command
### Undisguise command
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