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feat: more info
authored
Jul 08, 2026
by
Taiyou06
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Commands-and-Permissions.md
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### Reload command
`/meg reload <config|models>`
Reload configs and reimport models. Can specify what to reload.
`/meg reload <config|models|mappings>`
Reload configs, reimport models, and reload skin mappings. Can specify what to reload.
If no argument is given, all three are reloaded.
### Summon command
`/meg summon [model-id] <entity-type=PIG>`
`/meg summon [model-id] <entity-type=PIG>
<options...>
`
Summon an entity with a model at the command sender's location.
If
`entity-type`
is not set, default to spawning a pig.
Accepts any of the
[
model options
](
#model-options
)
after the entity type.
### Disguise command
`/meg disguise [model-id] <
see-self=true
>`
`/meg disguise [model-id] <
options...
>`
Disguise command sender.
If
`see-self`
is set to false, the command sender will be unable to see their model.
Accepts any of the
[
model options
](
#model-options
)
, plus the following disguise-only options:
| Option | Description | Default |
|------------------|---------------------------------------------------------------------------------------------------|---------|
| hideSelf | Hide the disguised player's own vanilla body from themselves | true |
| hideSelfDisguise | Also hide the disguise model itself from the disguised player. When false, the player sees their own model | false |
| pivotOverride | Use the player as the model's pivot | true |
### Model options
The summon and disguise commands accept the following optional
`key value`
pairs after their required arguments. Any
option left out keeps the model's default.
| Option | Type | Description |
|--------------|-----------|--------------------------------------------------------|
| scale | Double | Scale of the model |
| hitboxScale | Double | Collision hitbox scale of the model |
| doDamageTint | Boolean | Should the model flash red when the base entity is damaged |
| lockPitch | Boolean | Should the model's pitch be locked |
| lockYaw | Boolean | Should the model's yaw be locked |
| showHitbox | Boolean | Should the model's hitbox be visible |
| showShadow | Boolean | Should the shadow be visible |
| viewRadius | Integer | Visible radius of the model |
| stepHeight | Double | The step height of the base entity |
| color | Hex Color | The default tint color of the model |
### Undisguise command
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