Hats are a type of cosmetic that replaces your helmet. Hats are purely cosmetic and will not override the armor, stats, or abilities of any helmets that are equipped.
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## Configuration
Configuration for hats is simple! Just create or modify a file inside the `hats` folder within whatever [pack](Packs) you're using with the following:
```
MY_NEW_HAT:
Material: IRON_INGOT
Model: 1337
Display: "<gold>My New Hat"
Description:
- "<white>Created by me!"
```
**Hats have the following options**:
*`ID` - *The ID of the cosmetic* (in this case `MY_NEW_HAT`)
*`Material` - *The material the cosmetic model is attached to in your resource pack*
*`Model` - *The CustomModelData number the cosmetic model is attached to in your resource pack*
*`Display` - *The display name of the cosmetic in menus*
*`Description` - *The lore of the cosmetic in menus*