Accessories are a special type of cosmetic that attaches a model to the player.
Accessories require ModelEngine to use and will not work otherwise
Configuration
Configuration for accessories is a little more complicated than most. Create or modify a file inside the accessories
folder within whatever pack you're using with the following:
ANGEL_WINGS:
Display: "&dAngel Wings"
Description:
- "&fA pair of angel wings!"
ModelId: "angel_wings"
State: "idle"
Offset: 0, 0.5, -0.15, 0, 0
Anchor: HEAD
Accessories have the following options:
-
ID
- The ID of the cosmetic (in this caseANGEL_WINGS
) -
Display
- The display name of the cosmetic in menus -
Description
- The lore of the cosmetic in menus -
ModelId
- The ModelEngine model ID of the accessory -
State
- The animation state of the model to use -
Offset
- An offset of where to attach the model to the player's body, in the format x,y,z,yaw,pitch -
Anchor
- The part of the body to anchor the accessory to
Model files for Accessories should be loaded into ModelEngine normally.