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  • signal

signal · Changes

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Reformatted, removed double title, Formatted headers, moved mobfile,... authored Oct 20, 2023 by Dante's avatar Dante
Reformatted, removed double title, Formatted headers, moved mobfile, skillsfile inside example, removed example spacing.
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  • skills/mechanics/signal.md skills/mechanics/signal.md +21 -21
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skills/mechanics/signal.md
View page @ 4f91e59a
Mechanic: Signal
================
*Added in version 2.2.1*
## Description:
Sends a signal to the specified targeter. Won't do anything when
targeted at players. The signal can be composed of any string. The
mob(s) that receives the signal can only act upon it if it has a
......@@ -12,8 +13,7 @@ The signal can either be matched by comparing directly behind the
trigger (~onSignal:*ping*) or by the new
[lastsignal-condition](http://www.mythicmobs.net/manual/doku.php/conditions/start).
Attributes
----------
## Attributes:
| Attribute | Aliases | Description | Default Value |
|-----------|---------|--------------------|---------------|
......@@ -21,28 +21,28 @@ Attributes
Examples
--------
## Examples:
This example would make the "Master" mob signal it's minions a radius of
20 blocks to shoot an arrow the nearest players, relative to the minions
positions, upon being damaged.
Mobfile:
```yml
Master:
Type: zombie
Skills:
- summon{m=Minion} @self ~onSpawn
- signal{s=ATTACK} @MobsInRadius{r=10;t=Minion} ~onDamaged
Minion:
Type: baby_zombie
Skills:
- skill{s=ShootAttacker} @NearestPlayer ~onSignal:ATTACK
```yaml
# Mob file:
Master:
Type: zombie
Skills:
- summon{m=Minion} @self ~onSpawn
- signal{s=ATTACK} @MobsInRadius{r=10;t=Minion} ~onDamaged
Minion:
Type: baby_zombie
Skills:
- skill{s=ShootAttacker} @NearestPlayer ~onSignal:ATTACK
```
Skillfile:
```yml
ShootAttacker:
Skills:
- shoot{t=arrow}
```yaml
# Skill file:
ShootAttacker:
Skills:
- shoot{t=arrow}
```
\ No newline at end of file
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