Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 136
    • Issues 136
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • setowner

Last edited by Lxlp Nov 29, 2024
Page history
This is an old version of this page. You can view the most recent version or browse the history.

setowner

Mechanic: SetOwner

Added in MM 4.0.0

Sets the "owner" attribute of the Mythic Mob to the given target. Does nothing if the caster is not a Mythic Mob. Works with the @Owner target, and the Owner target condition.

Special Notes

This is used in conjunction with the owner condition (see Conditions) and @Owner targets.
This is NOT the same as a owner for a wolf or ocelot.

Examples

PetSheep:
  Mobtype: sheep
  Display: 'Pet'
  Health: 20
  Damage: 18
  Skills:
  - skill{s=SetOwner} @trigger ~onInteract
  - skill{s=HealOwner} @PIR{R=10} ~onTimer:50

This skill would change the mob's owner to whoever right clicked it.

SetOwner:
  Skills:
  - setowner @trigger

This skill would only heal the owner of the mob

HealOwner:
  TargetConditions:
  - owner true
 Skills:
  - heal{a=10}
Clone repository
  • Home
  • Changelogs
  • Premium Features
  • Commands and Permissions
  • FAQ / Common Issues
  • Mythic Add-ons
  • Compatible Plugins
  • API Information

Mobs

  • Overview
  • Types
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: ModelEngine

Skills

  • Overview
  • Mechanics
  • Effects
  • Targeters
  • Triggers
  • Conditions
  • Placeholders
  • Variables

Items & Drops

  • Drops and Drop Tables
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers

Spawning

  • Spawners
  • Random Spawns

Tutorials

  • DamageSpells