Reformatted, removed double title, added header for description. Added colons... authored by Dante's avatar Dante
Reformatted, removed double title, added header for description. Added colons to headers, colorized examples.
Mechanic: Set Max Health
========================
## Description:
Sets the max health of the target entity.
Attributes
----------
## Attributes:
| Attribute | Aliases | Description | Default Value |
|-----------|---------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
| amount | a | The amount to set max health by. | 1.0 |
| mode | m | The method of setting max health. STATIC will set the max health directly to amount value. SCALE will set the new max health but also scale the current health of the entity accordingly. | STATIC |
Examples
--------
## Examples:
This example would simply set the new max health of the entity to 5. If
the new max health is lower than the entity's current health, the
current health will be set to the new max health.
```yaml
Skills:
- setmaxhealth{amount=5;mode=STATIC} @self ~onInteract
- ...
```
This example would increase the new max health of the mob to 5 and scale
it's remaining HP up as well. If the entity has 15/20 health and is then
interacted with, instead of the new health being 5/5 it would become
3/5.
```yaml
Skills:
- setmaxhealth{amount=5;mode=SCALE} @self ~onInteract
- ...
```
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