Irrelevent information removed. authored by Dante's avatar Dante
......@@ -29,9 +29,4 @@ This will set the mob level to 3 when it spawns
This will increase the mob level by 1 each time it kills a player
```yaml
- setlevel{a=add;l=1} ~onKillPlayer
```
This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the `__GLOBAL__` fake player from the "testlevel" scoreboard. The usage of [Placeholders](/Skills/Placeholders) and [Math Operations](/Skills/Math) inside of a mechanic is **Premium Only**
```yaml
- setlevel{a=set;l="<random.1to5> + <global.score.testlevel>"} @self ~onSpawn
```
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