Update setlevel authored by Dante's avatar Dante
......@@ -28,3 +28,7 @@ This will set the mob level to 3 when it spawns
This will increase the mob level by 1 each time it kills a player
- setlevel{a=add;l=1} ~onKillPlayer
Does not support ranges. Uses math instead. Use vars/placeholders to bypass restriction
- setlevel{l=<skill.value>-<random.1to5>} @self
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