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Update setlevel
authored
Feb 25, 2023
by
Dante
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skills/mechanics/setlevel.md
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@@ -28,3 +28,7 @@ This will set the mob level to 3 when it spawns
This will increase the mob level by 1 each time it kills a player
- setlevel{a=add;l=1} ~onKillPlayer
Does not support ranges. Uses math instead. Use vars/placeholders to bypass restriction
-
setlevel{l=
<skill.value>
-
<random.1to5>
} @self
\ No newline at end of file