Clarify bullet item models to include MythicItems, and CMDs as ints authored by Brickgard's avatar Brickgard
...@@ -118,7 +118,7 @@ These work with the projectile, missile, and orbital mechanics. ...@@ -118,7 +118,7 @@ These work with the projectile, missile, and orbital mechanics.
| [ARROW][] | | The bullet will be a minecraft projectile | | [ARROW][] | | The bullet will be a minecraft projectile |
| [BLOCK][] | | The bullet will be a block | | [BLOCK][] | | The bullet will be a block |
| [SMALLBLOCK][]| | The bullet will be a small block | | [SMALLBLOCK][]| | The bullet will be a small block |
| [ITEM][] | MYTHICITEM | The bullet will be an item | | [ITEM][] | MYTHICITEM | The bullet will be an item or MythicItem |
| [MOB][] | | The bullet will be a mob. If a Mythicmobs, it will retain its skills | | [MOB][] | | The bullet will be a mob. If a Mythicmobs, it will retain its skills |
| [TRACKING][]| ARMOR_STAND, ARMORSTAND, PSTAND | The bullet will be an item, but its rotation will be adjusted depending on the projectile's direction | | [TRACKING][]| ARMOR_STAND, ARMORSTAND, PSTAND | The bullet will be an item, but its rotation will be adjusted depending on the projectile's direction |
| [REALTRACKING][] | RTRACKING, REAL_ARMOR_STAND, REALARMORSTAND, STAND | As above, but a real armor stand will also be spawned instead of a packet | | [REALTRACKING][] | RTRACKING, REAL_ARMOR_STAND, REALARMORSTAND, STAND | As above, but a real armor stand will also be spawned instead of a packet |
...@@ -173,8 +173,8 @@ Examples: ...@@ -173,8 +173,8 @@ Examples:
### ITEM Bullet ### ITEM Bullet
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| bulletmaterial | material, mat | The material of the bullet | STONE<!--type:Material--> | | bulletmaterial | material, mat | The material of the bullet, either a vanilla item type or custom MythicItem | STONE<!--type:Material--> |
|bulletModel| model | The CustomModelData of the material | 0 | |bulletModel| model | The CustomModelData integer for the material (define model strings on a MythicItem instead) | 0 |
|bulletColor| | The color of the material, if applicable | | |bulletColor| | The color of the material, if applicable | |
| bulletmatchdirection | bmd, bulletsmall | Should the bullet face where the projectile is facing | false | | bulletmatchdirection | bmd, bulletsmall | Should the bullet face where the projectile is facing | false |
| bulletEnchanted | enchanted | Should the material be enchanted | false | | bulletEnchanted | enchanted | Should the material be enchanted | false |
...@@ -193,8 +193,8 @@ Examples: ...@@ -193,8 +193,8 @@ Examples:
### TRACKING Bullet ### TRACKING Bullet
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| bulletmaterial | material, mat | The material of the bullet | STONE<!--type:Material--> | | bulletmaterial | material, mat | The material of the bullet, can be vanilla item type or MythicItem | STONE<!--type:Material--> |
|bulletModel| model | The CustomModelData of the material | 0 | |bulletModel| model | The CustomModelData integer for the material (define model strings on a MythicItem instead) | 0 |
|bulletColor| | The color of the material, if applicable | | |bulletColor| | The color of the material, if applicable | |
| bulletEnchanted | enchanted | Should the material be enchanted | false | | bulletEnchanted | enchanted | Should the material be enchanted | false |
| pitch | | The pitch rotation, in radians | 0 | | pitch | | The pitch rotation, in radians | 0 |
...@@ -218,8 +218,8 @@ Examples: ...@@ -218,8 +218,8 @@ Examples:
### DISPLAY Bullet ### DISPLAY Bullet
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| bulletmaterial | material, mat, bulletitem | The material of the bullet | STONE<!--type:Material--> | | bulletmaterial | material, mat, bulletitem | The material of the bullet, can be vanilla item type or MythicItem | STONE<!--type:Material--> |
|bulletModel| model | The CustomModelData of the material | 0 | |bulletModel| model | The CustomModelData integer for the material (define model strings on a MythicItem instead) | 0 |
|bulletColor| | The color of the material, if applicable | | |bulletColor| | The color of the material, if applicable | |
| bulletEnchanted | enchanted | Should the material be enchanted | false | | bulletEnchanted | enchanted | Should the material be enchanted | false |
|bulletscale| scale | The scale of the bullet |0.5,0.5,0.5| |bulletscale| scale | The scale of the bullet |0.5,0.5,0.5|
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