... | @@ -16,7 +16,7 @@ Attributes |
... | @@ -16,7 +16,7 @@ Attributes |
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| Attribute | Aliases | Description | Default Value |
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| Attribute | Aliases | Description | Default Value |
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|----------------------|-------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------|
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|----------------------|-------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------|
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| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
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| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
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| onHit | oH | Meta-Skill executed when the projectile hits something. Targets hit are inherited by the meta-skill. | None |
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| onHit | oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | None |
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| onEnd | oE | Meta-Skill executed when the projectile ends. | None |
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| onEnd | oE | Meta-Skill executed when the projectile ends. | None |
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| Type | t | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |
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| Type | t | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |
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| Interval | i | How often (in ticks) the projectile updates its position | 4 |
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| Interval | i | How often (in ticks) the projectile updates its position | 4 |
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... | @@ -31,8 +31,8 @@ Attributes |
... | @@ -31,8 +31,8 @@ Attributes |
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| TargetYOffset | tyo | Target Y Offset - Lets you offset where on the target the projectile shoots at. | +1 |
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| TargetYOffset | tyo | Target Y Offset - Lets you offset where on the target the projectile shoots at. | +1 |
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| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis. | 0 |
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| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis. | 0 |
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| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis. | 0 |
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| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis. | 0 |
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| HitPlayers | hp | | true |
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| HitPlayers | hp | Whether the projectile will only hit player. | true |
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| HitNonPlayers | hnp | | false |
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| HitNonPlayers | hnp | Whether the projectile will hit any entities(including caster). | false |
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| StopAtEntity | sE | Whether the projectile will stop upon hitting a targetable entity. | true |
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| StopAtEntity | sE | Whether the projectile will stop upon hitting a targetable entity. | true |
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| StopAtBlock | sB | Whether the projectile will stop upon hitting an opaque block. | true |
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| StopAtBlock | sB | Whether the projectile will stop upon hitting an opaque block. | true |
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| HugSurface | hs | Whether or not the projectile should move along the ground. | false |
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| HugSurface | hs | Whether or not the projectile should move along the ground. | false |
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... | | ... | |