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  • projectile

projectile · Changes

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Update projectile authored Aug 05, 2021 by SharkGirl kunjang's avatar SharkGirl kunjang
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  • skills/mechanics/projectile.md skills/mechanics/projectile.md +3 -3
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skills/mechanics/projectile.md
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...@@ -16,7 +16,7 @@ Attributes ...@@ -16,7 +16,7 @@ Attributes
| Attribute | Aliases | Description | Default Value | | Attribute | Aliases | Description | Default Value |
|----------------------|-------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------| |----------------------|-------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------|
| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None | | onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
| onHit | oH | Meta-Skill executed when the projectile hits something. Targets hit are inherited by the meta-skill. | None | | onHit | oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | None |
| onEnd | oE | Meta-Skill executed when the projectile ends. | None | | onEnd | oE | Meta-Skill executed when the projectile ends. | None |
| Type | t | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL | | Type | t | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |
| Interval | i | How often (in ticks) the projectile updates its position | 4 | | Interval | i | How often (in ticks) the projectile updates its position | 4 |
...@@ -31,8 +31,8 @@ Attributes ...@@ -31,8 +31,8 @@ Attributes
| TargetYOffset | tyo | Target Y Offset - Lets you offset where on the target the projectile shoots at. | +1 | | TargetYOffset | tyo | Target Y Offset - Lets you offset where on the target the projectile shoots at. | +1 |
| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis. | 0 | | HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis. | 0 |
| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis. | 0 | | VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis. | 0 |
| HitPlayers | hp | | true | | HitPlayers | hp | Whether the projectile will only hit player. | true |
| HitNonPlayers | hnp | | false | | HitNonPlayers | hnp | Whether the projectile will hit any entities(including caster). | false |
| StopAtEntity | sE | Whether the projectile will stop upon hitting a targetable entity. | true | | StopAtEntity | sE | Whether the projectile will stop upon hitting a targetable entity. | true |
| StopAtBlock | sB | Whether the projectile will stop upon hitting an opaque block. | true | | StopAtBlock | sB | Whether the projectile will stop upon hitting an opaque block. | true |
| HugSurface | hs | Whether or not the projectile should move along the ground. | false | | HugSurface | hs | Whether or not the projectile should move along the ground. | false |
......
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