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  • modifyprojectile

modifyprojectile · Changes

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Create skills/mechanics/modifyprojectile authored May 13, 2021 by Akim91's avatar Akim91
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Mechanic: ModifyProjectile
==========================
Modifies a projectile, missile, or orbital as it is active.
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|-----------|---------|-------------|---------------|
| trait | | the trait to modify. Can be intertia, gravity, velocity, power, and radius | |
| action | | SET or MULTIPLY | |
| value | | amount to modify the trait | |
--------
Notes:
Inertia only makes sense to work with Missile
Radius only works with orbitals (4.12 MM)
--------
Examples
--------
in this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
/mm test cast TestingModifyProjectile
```
TestingModifyProjectile:
Skills:
- projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
TMP_oT:
Skills:
- particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
- modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}
```
\ No newline at end of file
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