| trait | | the trait to modify. Can be intertia, gravity, velocity, power, and radius | |
| action | | SET or MULTIPLY | |
| value | | amount to modify the trait | |
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Notes:
Inertia only makes sense to work with Missile
Radius only works with orbitals (4.12 MM)
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Examples
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in this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.