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Mechanic: Hit
====================
*
Added in 5.4.0
Simulates a physical hit from the mob. Takes melee stats into account (regular skill damage won't unless configured to specifically)
This mechanic shares the same options as
[
BaseDamage
](
https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/basedamage
)
mechanic
Attributes
----------
| Attribute | Aliases | Description | Default |
|------------------|---------|-------------------------------------|---------|
| multiplier | m | The percentage of damage to deal | 1 |
| ignoreArmor | ia | Whether or not to ignore armor | false |
| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
| preventimmunity | pi | Whether or not to ignore immunities | false |
Examples
--------
This example will make the mob deal 150% of its configured melee damage to its
target when its being attacked. Ignoring armors. In this case it would deal 15 damage total since the mob's melee damage is 10.
```
yaml
HitMob
:
Type
:
Zombie
Damage
:
10
Skills
:
-
hit{m=1.5;ia=true} @target ~onDamaged
```
[1] 1 = 100%, 0.5 = 50% and so-on
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