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    • Drops
  • FancyDrops

Last edited by Ghmmy Jan 24, 2025
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This is an old version of this page. You can view the most recent version or browse the history.

FancyDrops

Have you ever thought that drops were a bit too plain? Did you want them to sparkle a bit more? Do not worry then: this page documents how that can be done!

  • Drop Options
    • DropMethod
    • ClientSideDrops
    • HologramMessage
    • ChatMessage
  • Drop Attributes
    • Example

Drop Options

This is an additional field on the mob config, DropOptions, that allows you to determine various behaviors regarding the drops.

  DropOptions:
    DropMethod: FANCY
    ClientSideDrops: false
    HologramMessage:
    - ...
    - ...
    ChatMessage:
    - ...
    - ...

DropMethod

Can be one of two values:

  • VANILLA, which keeps all of the "normal" drop behaviors
  • FANCY, which enables damage tracking, scoreboards and more advanced drop effects. Drops can also be rolled for every participant instead of only once if the relevant config is set to allow it.

So, in essence, this must be set to FANCY in order for the rest of the page to work

  DropOptions:
    DropMethod: FANCY

ClientSideDrops

Whether drops should be seen per-player, in a client side manner. In essence, with this enabled, every player will only be able to see the loot that they themselves gained.

  DropOptions:
    ClientSideDrops: false

HologramMessage

What the hologram that spawns when the mob dies should say. Is able to use specific placeholders.

  DropOptions:
    HologramMessage:
    - '<#FF9B00>========================'
    - '<mob.name> - <mob.hp>HP'
    - ''
    - '<#FFA300>1st Place | <1.name> | <1.damage>'
    - '<#D1FFFF>2nd Place | <2.name> | <2.damage>'
    - '<#D1FFFF>3rd Place | <3.name> | <3.damage>'
    - '<#E57A00>4th Place | <4.name> | <4.damage>'
    - '<#E57A00>5th Place | <5.name> | <5.damage>'
    - ''
    - 'Your rank: #<player.rank> | <player.damage>'
    - '<#FF9B00>========================'

If there is no player at a specified rank (for instance, if a mob was killed by less than 5 players) then the line where the placeholder is used will not be shown

ChatMessage

What the message send to the players when the mob dies should say. Is able to use specific placeholders.

  DropOptions:
    ChatMessage:
    - '<#F28800>===================================='
    - '<#FFA300>BOSS DEFEATED!'
    - '<#F2B600><mob.name>'
    - ''
    - '<#ffe259>1st Place »<#ffe259> <1.name> - <1.damage>'
    - '<#D1FFFF>2nd Place »<#D1FFFF> <2.name> - <2.damage>'
    - '<#D1FFFF>3rd Place »<#D1FFFF> <3.name> - <3.damage>'
    - '<#E57A00>4th Place »<#E57A00> <4.name> - <4.damage>'
    - '<#E57A00>5th Place »<#E57A00> <5.name> - <5.damage>'
    - ''
    - '<#F2B600>Your rank: #<player.rank> - <player.damage< (<pity> Pity)'
    - '<#F28800>===================================='

If there is no player at a specified rank (for instance, if a mob was killed by less than 5 players) then the line where the placeholder is used will not be shown

Drop Attributes

Other than the options written above, you can also determine specific behaviors for each drop of the mob, by writing them as inline attributes

  Drops:
  - amber_1{itemglow=GOLD;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
Attribute Aliases Description Default
lootsplosion lootsplosionenabled, ls Whether the drop should move outwards once generated
clientsidedrops clientsidedropsenabled, csd Whether the drop should be client side
hologramname hologramnameenabled, hn Whether the drop should have a hologram displaying its name
itemglow itemglowenabled, ig Whether the drop should glow
itemglowcolor glowcolor, gc The color of the glow, if set
itembeam itembeamenabled, ib Whether the drop should generate a particle beam above itself
itembeamcolor beamcolor, bc The color of the beam, if set
itemvfx ivfx, vfx Whether the drop should have a item vfx
vfxmaterial vfxmat, vfxm The material of the vfx
vfxdata vfxd The data of the vfx 0
vfxcolor vfxc, color The color of the vfx
pityModifier pitymod, pmod The modifier of the pity 0.0
resetpity resetp, rp Whether the pity should be reset false
pcategory pitycategory, category The category of the pity DEFAULT
damage mindamage, min The minimum amount of damage that must have been inflicted on the mob in order for this drop to be able to be generated for the player 0.0
top placement, required The placement in the damage leaderboard required for this drop to be generated for the player 2147483647
billboarding billboard, bill The billboarding of the hologram VERTICAL
brightness bright, b The brightness of the hologram 0
pickupskills ps The metaskill executed when the drop is picked up

Example

  Drops:
  - amber_1{itemglow=GOLD;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - adamantium_ore{itemglow=WHITE;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - amethyst_1{itemglow=YELLOW;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - andesite_bricks{itemglow=LIGHT_PURPLE;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - bananarang{itemglow=RED;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - augment_sword_midas_6{itemglow=AQUA;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - blue_stained_tiles{itemglow=GREEN;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - black_stained_tiles{itemglow=BLUE;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - bismuth_2{itemglow=DARK_RED;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21} 1 1
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