Update RequiredDamagePercent: to reflect 1 = 100% authored by mikekevie's avatar mikekevie
...@@ -22,7 +22,7 @@ This is an additional field on the mob config, `DropOptions`, that allows you to ...@@ -22,7 +22,7 @@ This is an additional field on the mob config, `DropOptions`, that allows you to
ItemVFX: ItemVFX:
Material: STONE Material: STONE
Model: 0 Model: 0
RequiredDamagePercent: 1 RequiredDamagePercent: 0.1
HologramTimeout: 6000 HologramTimeout: 6000
HologramMessage: HologramMessage:
- ... - ...
...@@ -135,7 +135,7 @@ Options regarding the default VFX of the items ...@@ -135,7 +135,7 @@ Options regarding the default VFX of the items
The required amount of damage to inflict on the mob, quantified as percent of its health, in order for the drops to be generated for the specific player. The required amount of damage to inflict on the mob, quantified as percent of its health, in order for the drops to be generated for the specific player.
```yaml ```yaml
DropOptions: DropOptions:
RequiredDamagePercent: 1 RequiredDamagePercent: 0.1
``` ```
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