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Changelogs · Changes

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Update Changelogs authored Mar 26, 2025 by Ashijin's avatar Ashijin
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changelogs/Changelogs.md
View page @ cac71c63
......@@ -2,6 +2,13 @@
# 5.9.0 (Dev Builds)
General
-------
- Added step and lerp functions to all numeric placeholders
```
step(e, x) { 0, x < e; 1, x >= e
lerp(a, b, r)```
Mechanics
---------
Add `specificStep/ss` to SlashMechanic
......@@ -10,10 +17,45 @@ Add `specificStep/ss` to SlashMechanic
- New special keyword mechanic `wait`
- Will pause the skill tree until a condition is met
### Projectiles
- Added HitTargeter to projectile type mechanics
hitTarget htr accepts an entity targeter. Entities targeted by htr would be processed through onHit and gain immune delay
Targeters
---------
### NEW: `@PlayerLocationByName`
### NEW: `@PredictedTargetLocation`
`@PredictedTargetLocation{ticks=X}`
- Targets the predicted location of the caster's target in the next X ticks based on their velocity
# 5.8.2
Bug Fixes / Other
-----------------
- Optimized Packet Entities
- Optimized Projectiles
- TargetSelf will now ignore all other filters
- Removed some minor error logging
- Fixed ENO including caster regardless of condition when targetself = true
- Fixed HitTargeter on projectiles
- Fixed some custom AI goals not loading since a few updates ago
- Fixed some issues with the item matcher and associated mechanics
- Fixed particles throwing errors on 1.20.X versions
- Fixed ClassCastException in item tool rules
- Fixed MountTarget mechanic being broken on newer versions
- Fixed NPE in StatExecutor closes #1871
- Fixed threat tables tracking threat even if damage was cancelled
- Fixed threat not using final damage amounts after stats, damage modifiers, etc
- Fixed FancyDrops damage tracking not tracking projectile or skill damage
- Fixed FancyDrops not using final damage amount after stats, damage modifiers, etc when calculating contributions
- Fixed FancyDrops damage calculations and leaderboards taking cancelled damage into account
- Fixed case where death leaderboards wouldn't show for all players involved
- Fixed terminated reference always being cloned
- Fixed varequal and varrange not using skill meta
- Fixed stat not using base value on startup
- Fixed varinRange condition not being able to reference skill variables as a TargetCondition
# 5.8.1
......
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