- No longer requires GlowAPI on 1.18+ (thanks to Phil)
### `Orbital`
- Added `reversed=true` option to reverse the direction
### `ModifyProjectile`
- Added `YOFFSET` trait, usable with orbitals
### `PickupItem`
- Added `onPickup` (alias `then`) option to the `pickupItem` mechanic to execute a mechanic after an item is picked up
### Speak
- Allow `\n` to force a newline in speech
Conditions
----------
### NEW: `blockTypeInRadius`
- Allows you to check if there are a number of blocks within a certain radius
Example: Check if there are 10 lit furnaces facing north or south within 10 blocks: `blockTypeInRadius{r=10;a=>9;types=minecraft:furnace[lit=true,facing=north],minecraft:furnace[lit=true,facing=south]}`
### NEW: `inPinRegion`
- Whether the target location is inside a region created between 2 pins
- `inPinRegion{pin1=x;pin2=Y}`
### NEW: `itemType`
- Used when targeting item entities, such as with the ` ItemsInRadius` targeter
### NEW: `triggerBlockType`
- Used with block-related triggers such as ~onBlockBreak
### NEW: `triggerItemType`
- Used with item-related triggers such as ~onItemPickup
### MobsInRadius
- Allow condition to check for vanilla mobs also
Targeters
---------
### NEW: `@InteractionLastAttacker`
- Targets the last person that punched an interaction entity
### NEW: `@InteractionLastInteract`
- Targets the last person that interacted with an interaction entity
### NEW: `@Pin`
- Targets a pinned location defined in a pack's pins.yml
- `@Pin{pin=X}`
### Ring
- Added `relative=true` option to make the ring rotate with the facing of the caster
Placeholders
------------
- Added `<item.amount>` placeholder usable with item-related triggers
Items
-------
- Added support for armor trims using `Options.Trim: material.pattern`
- Added `Author`, `Title`, and `Pages` options for written books
API
---
- Added `MythicPreReloadEvent` - fires before the reload operation begins
Bugs / Other
------------
- Added placeholder support to several missing places
- Fixed problems with display bullet view range
- Fixed various issues with display bullets in 1.20.2
- Fixed an issue with ItemSpray effect
- Fixed `PIG_ZOMBIE` alias not working
- Fixed NPE with stats when mobs spawn
- Fixed item mechanics/conditions only checking for mmoitems type
- Fixed Mythic not handling EntityDamageByEntityEvent subclasses
- Fixed an NPE in the `mm m info` command
- Fixed shield colors not applying correctly
- Fixed some issues with VAULT provider
- Fixed several bugs with the speak mechanic
- Fixed `hit` mechanic multiplier not applying to secondary damage types
- Fixed bugs with takeItem mechanic
- Fixed undoPaste requiring a target
- Fixed incompatibilities with armorstand furniture closes #1396
- Fixed error with damagers in different worlds closes #1383
- Fixed NPE in ModifyScoreMechanic closes #1387
- Fixed UnsupportedOperationException in MobListener closes #1395
- Fixed some issues with Options.PreventCrafting and Options.PreventAnvil
- Fixed IllegalStateException in SetHealthMechanic
- Fixed title message options so they're now optional
- Fixed no such element in location targeter.
- Fixed NPE with PreventAnvil set to true.
- Fixed `hit` mechanic not working with onAttack mechanic
- Fixed `CRITICAL_STRIKE` stat not applying to bonus damage types
- Fixed villager trades being broken and some other related issues
- Fixed onAttack firing when event has been cancelled
- Fixed condition actions not working with TriggerConditions
- Fixed several errors with targeter audiences
- Fixed NPE with FlyingSpeed attribute
- Fixed bugs with custom player heads
- Fixed placeholders for mob type in `summon` mechanic
- Add placeholder support to `distance` condition
- Fixed some villager trade bugs
- Fixed `targetSelf=true` not working with `@EntitiesInRadius` targeter
- Fixed loading bug with triggerItemType condition
- Fixed potential loading issue with takeItem mechanic
- Fixed NPE when handling EntityMetadata packet
- Fixed hit mechanic not triggering onAttack
- Fixed onDamaged mechanics firing even if event was cancelled
- Fixed Laser effect on 1.20.2
- Fixed NPE in Mob bullet
- Fixed some range issues with some packet bullets