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Mar 26, 2025
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Ashijin
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# 5.9.0 (Dev Builds)
# 5.9.0 (Dev Builds)
General
## General
-------
-
Added step and lerp functions to all numeric placeholders
-
Added step and lerp functions to all numeric placeholders
```
```
step(e, x) { 0, x < e; 1, x >= e
step(e, x) { 0, x < e; 1, x >= e
lerp(a, b, r)```
lerp(a, b, r)
```
## Mechanics
Mechanics
---------
Add
`specificStep/ss`
to SlashMechanic
Add
`specificStep/ss`
to SlashMechanic
### NEW: `wait`
### NEW: `wait`
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@@ -20,13 +22,14 @@ Add `specificStep/ss` to SlashMechanic
...
@@ -20,13 +22,14 @@ Add `specificStep/ss` to SlashMechanic
hitTarget htr accepts an entity targeter. Entities targeted by htr would be processed through onHit and gain immune delay
hitTarget htr accepts an entity targeter. Entities targeted by htr would be processed through onHit and gain immune delay
Targeters
## Targeters
---------
### NEW: `@PlayerLocationByName`
### NEW: `@PlayerLocationByName`
### NEW: `@PredictedTargetLocation`
### NEW: `@PredictedTargetLocation`
`@PredictedTargetLocation{ticks=X}`
`@PredictedTargetLocation{ticks=X}`
-
Targets the predicted location of the caster's target in the next X ticks based on their velocity
-
Targets the predicted location of the caster's target in the next X ticks based on their velocity
# 5.8.2
# 5.8.2
## Bug Fixes / Other
## Bug Fixes / Other
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