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[[_TOC_]]
[[_TOC_]]
# 5.9.0 (Dev Builds)
# 5.9.0
General
General
-------
-------
- Added `/pins regionRedefine` command.
- Changed pack icons to use Mythic item syntax.
- Scaling Equations and `LevelModifiers` can now work with any stats.
- Added step and lerp functions to all numeric placeholders
- Added step and lerp functions to all numeric placeholders
```
```
step(e, x) { 0, x
<
e
;
1,
x
>
= e
step(e, x) { 0, x
<
e
;
1,
x
>
= e
...
@@ -11,24 +16,153 @@ lerp(a, b, r)
...
@@ -11,24 +16,153 @@ lerp(a, b, r)
Mechanics
Mechanics
---------
---------
Add
`specificStep/ss`
to SlashMechanic
### NEW: swingOffhand
- Added `swingOffhand` mechanic.
### NEW: `wait`
### NEW: setEntityPose
-
New special keyword mechanic
`wait`
- Added `setEntityPose{pose=X}` mechanic.
-
Will pause the skill tree until a condition is met
### NEW: setItemGroupCooldown
- Added `setItemGroupCooldown{group=namespace:key;ticks=20}` mechanic.
### Hit
- Added `scaleByAttackCooldown` to hit mechanic (scales damage based on weapon attack cooldown).
### Leap
- Noise now defaults to `0` on the `Leap` mechanic.
### MetaSkill
- Added `snapshotStats=true` to `MetaSkill` mechanic.
### Missile
- Added `startWithParentVelocity` option to `missile` mechanic.
### Projectiles
### Projectiles
- Added HitTargeter to projectile type mechanics
- Added HitTargeter to projectile type mechanics
hitTarget htr accepts an entity targeter. Entities targeted by htr would be processed through onHit and gain immune delay
hitTarget htr accepts an entity targeter. Entities targeted by htr would be processed through onHit and gain immune delay
### Slash
- Add `specificStep/ss` to SlashMechanic
### Totem
- `faceAwayFromCaster=true` option added to Totem mechanic.
- `hugSurface=true` option added to Totem mechanic.
### Wait
- New special keyword mechanic `wait`
- Will pause the skill tree until a condition is met
Conditions
----------
### NEW: itemGroupOnCooldown
- Added `itemGroupOnCooldown{group=namespace:key}` condition.
### NEW: Server Version Conditions
- Added `serverAfter{version=1.21.4;inclusive=true}`, `serverBefore{version=1.21.4;inclusive=false}`, and `serverIsPaper` conditions.
### Stance
- Changed default `strict` value to `true` for the `stance` condition.
Targeters
Targeters
---------
---------
- Fixed several bugs with `@FloorOfTarget` targeter.
- Changed default `faulty=false` for location selector option.
- Added `relative=true/false` to `@RingAroundOrigin` targeter.
### NEW: `@PlayerLocationByName`
### NEW: `@PlayerLocationByName`
### NEW: `@PredictedTargetLocation`
### NEW: `@PredictedTargetLocation`
`@PredictedTargetLocation{ticks=X}`
`@PredictedTargetLocation{ticks=X}`
- Targets the predicted location of the caster's target in the next X ticks based on their velocity
- Targets the predicted location of the caster's target in the next X ticks based on their velocity
Triggers
---------
- Renamed `onTridentHit` to `onProjectileHit`, `onTridentThrow` to `onProjectileThrow`.
- Added `onProjectileLand` trigger.
Placeholders
------------
### NEW: Distance Placeholders
- Added `<target.distance>` and `<trigger.distance>` placeholders.
### NEW: Epoch Placeholders
- Added `<utils.epoch>`, `<utils.epoch.millis>`, and `<utils.epoch.ticks>` placeholders.
Items
-----
### Vanilla Loot Table Drop
- Added new drop type `- vanillaLootTable minecraft:table_name` to drop items from vanilla loot tables and data packs.
### BlockStates Component
- Added support for `BlockStates` component to specify block states on items:
```
yaml
TestBlockStates:
Material: OAK_SLAB
Display: 'Waterlogged Slab'
Options.Placeable: true
BlockStates:
-
type top
-
waterlogged true
```
### Glider Component
- Added `Glider: true` option to items to implement the Glider component.
### UUID & Timestamp Options
- Added `Options.GenerateUUID: true/false` and `Options.GenerateTimestamp: true/false` to assign a UUID or timestamp to items on generation.
API
---
### NEW: Event Methods
- Exposed event methods.
- Added `MythicSkillEvent` when a skill is called.
### NEW: Crucible & RPG API
- Exposed API for Crucible and RPG features.
### NEW: Packet Display Entities API
- Exposed more API methods for packet-based display entities.
### NEW: Threat Table API
- Exposed threat table map.
### REMOVED: Deprecated Equipment Slot Method
- Removed super-old deprecated method of referencing equipment slots by slot number.
### AI Goals
- Upgraded `ownerTarget` and `ownerAttacker` AI goals to be used by any mob; added `parentAttacker` and `parentTarget` AI goals.
- Refactored owner interfaces for consistency.
Bug Fixes & Optimizations
-------------------------
- General refactoring and internal cleanup.
- Fixed terminable `onTerminate` skill not working in some cases.
- Fixed logic bug with projectile target filters.
- Fixed various mob options not applying since refactor.
- Fixed several bugs arising from stats refactor.
- Fixed API `get` method for max stack size.
- Fixed `IllegalArgumentException` in `ItemMatcher`.
- Fixed `NoSuchMethodError` with projectiles on 1.21.5.
- Fixed bugs in new pet AI features.
- Fixed async error in `MythicSkillEvent`.
- Fixed initial display packet bullet rotation not being used when spinning.
- Fixed an error occurring when a player joins on 1.21.5.
- Fixed MEG bullets on totems not rotating with the spawning entity.
- Fixed NPE with drops introduced recently.
- Fixed breakage with drop weights.
- Fixed last build breaking equipment.
- Fixed Nexo drops not working in equipment.
- Fixed equippable component applying even on pre-1.21.3 versions.
- Fixed certain blocks not working with block‐based bullets.
- Fixed `swingArm` mechanic on newer versions.
- Fixed multiple errors when loading custom mechanics.
- Fixed `MythicProvider` being registered too late in some cases.
- Fixed typo in `PreventStingerLoss` option.
- Fixed issues with `scaleByAttackCooldown` when hitting multiple targets.
- Fixed several bugs with `@FloorOfTarget` targeter.
# 5.8.2
# 5.8.2
## Bug Fixes / Other
## Bug Fixes / Other
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