- Placeholders now supported in more places (e.g., item browser parsing)
- Fixed generic `int`, `float`, and `double` placeholders not parsing variables
- Fixed PlaceholderVector not working under complex cases
- Fixed placeholders with Item NBT (string/int/float/double) not resolving
## Variables
- Added `Set` variable type
- Added `List` variable type
- Added `Map` variable type
- Added `Boolean` variable type
- Added `Vector` variable type
- Added `Time` variable type
- Refactored all <[scope].var.[variableName]> placeholders. It is now possible to append a keyword at the end of the placeholder (in the format <[scope].var.[variableName].keyword>) to tweak the return value of the placeholder based on the type of the variable the placeholder is fetching. This type of placeholder is called "Meta variable Placeholder"
- Keywords can be chained together
- All implemented placeholders as of this version can be found [here](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Skills/Placeholders?version_id=b268bb2c702690e2fecfe64d82001fa0bea37607#meta-variable-placeholders)
- Updated [variableadd](/skills/mechanics/variableadd) and [variablesubtract](/skills/mechanics/variablesubtract) mechanics to work with new variable types
-**New**: [`ForEach`](/Skills/Mechanics/ForEach) and [`ForEachValue`](/Skills/Mechanics/ForEachValue)
-**New**: `ClearTarget` mechanic
- Updated: `variableadd` / `variablesubtract` to support new variable types
- Projectile family:
- Added many missing projectile options
- Added `startYOffset`, `startForwardOffset`, `startSideOffset` to `shoot` and `volley`
- Orbital family:
- Added placeholder support to `ParticleOrbital` radius
- Added `immuneDelay`; fixed multi-hit immunity
- Removed `hs` alias for `hugSurface`
- Improved targeting logic with orbitals
- Aura: `sync=true` now forces sync scheduler
- Look mechanic: minor behavioral tweaks
- Summon: fixed `useTargetYaw`/`useTargetPitch`
- Stun: fixed `freezeFacing` inversion; fixed on newer versions
## Teleport (Paper-only)
-**Added** options to all teleport mechanics (Paper):
- Teleport cause
- Vehicle retention
- Support for Paper `TeleportFlag`s
- Fixes: addressed regressions that broke teleport mechanics; additional polish to new options
## Targeters & Triggers
- Targeters:
- Added `shape` to `@EntitiesInRadius` and `@EntitiesNearOrigin`