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Sep 28, 2024
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# 5.8.0 (Dev Builds)
## Items
-
Added Food components for items, enabling the creation of edible items:
```
yaml
NetheritePops
:
Material
:
NETHERITE_SCRAP
Display
:
'
Delicious
Scraps'
Food
:
Nutrition
:
2
Saturation
:
2
EatSeconds
:
2
CanAlwaysEat
:
true
Effects
:
-
regeneration{duration=60}```
# 5.7.2
## General
-
Added `ThreadPoolSize` option in `config-general.yml` to limit the number of async threads used by Mythic. Defaults to -1 (no limit).
-
Added `toggleTimer` utility command.
-
Added `-p` option to `spawner create` and `spawner move` commands, to create/move at the player's location.
## Mechanics
### Projectiles
-
Upgraded MEG bullet type for projectiles.
-
Added bullet-related options for MEG projectiles
:
`
bulletScale`, `bulletColor`, `bulletGlowing`, `bulletGlowColor`.
### Variables
-
Added `DOUBLE` variable type.
## Targeters
-
Added `usePitch=true` option to `@EntitiesInCone` targeter.
## Random Spawners
-
Allow placeholders in random spawner levels.
## Placeholders
Added <caster.type> and <caster.type.name> placeholders.
## Bugs / Other
-
Added some new features to the `CustomComponentRegistry` API.
-
Moved data tags for items to use PDC instead of NBT, fixing issues with Spigot deserialization on 1.21.
-
Fixed a loading issue with parent stats.
-
Fixed StackOverflowError that could occur with stats.
-
Fixed broken parent placeholders.
-
Fixed a calculation error in EntitiesInCone for range.
-
Fixed missing caster placeholders and added c. aliases.
-
Fixed entity_effect/mobSpell particle issues.
-
Fixed NPE in BukkitItemStack.
-
Fixed NPE in auras.
-
Fixed NPE when signaling mobs from console.
-
Fixed skill parameters not being passed to skills called by condition actions.
-
Fixed empty lines in drop ChatMessages not showing up.
-
Fixed a memory leak caused by usages of entity metadata.
-
Fixed a bug with onSpawnOrLoad event not firing.
-
Fixed error spam with particles introduced in previous builds.
-
Fixed plugin not loading on 1.19.4.
-
Fixed invalid particle data causing issues.
-
Fixed y out-of-bounds error for max world height calculations.
-
Fixed an issue with threat tables where NPE and calculation errors were occurring.
-
Fixed the setName mechanic looping issue by changing <caster.name> to <caster.type.name>.
-
Fixed issues with lootsplosions causing items to not stack.
# 5.7.1
## General
-
Added 1.21.1 support
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