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# 5.11.0
General
-------
-
Added support for 1.21.10
-
Dropped support for 1.19.X, 1.20.2, 1.20.6, and 1.21.3
-
Kept support for 1.20.1, 1.20.4, 1.21.1, and 1.21.4+
-
Rewrote
`/mm i import`
and improved import of NBT, display, and MiniMessage lore
-
Moved most custom menu logic into the base plugin; menus now require Premium or RPG
-
Moved custom command handling from RPG into Premium
Optimiations
------------
-
Added
`ShareComponents`
option to deduplicate identical mechanics, targeters, and conditions
-
Optimized placeholder and component memory usage via flyweighting
Compatibility
-------------
-
Improved model application timing to further reduce flickering
-
Updated Lands support to the latest version
-
Updated LibsDisguises integration, disguising mobs before spawning to reduce flickering
-
Removed mcstats.org reporting
-
Disabled ShopGUIPlus support temporarily
Mechanics
---------
### NEW: fear
-
Added
`fear`
aura mechanic causing targets (including players) to run around uncontrollably
### NEW: TRAIL particle
-
Added
`TRAIL`
particle with
`color`
,
`duration`
, and
`source=@targeter`
### NEW: forEachPin
-
Added
`forEachPin{pin=X;skill=Y}`
for executing a mechanic once per pin location
-
The active pin location is exposed via
`@Pin`
### NEW: VariableMove
-
Added
`VariableMove`
mechanic to move variables across names/registries, with optional
`createnew`
### NEW: determineCondition
-
Added
`determineCondition`
mechanic for dynamic condition evaluation in metaskills
### Velocity
-
`velocity`
mechanic no longer alters components that are not specified
-
Recoil movement smoothed further
### Misc
-
Stun mechanic now defaults to type
`#stun`
-
`blockwave`
now uses the target block’s material when unspecified
-
Added
`inheritExpirationTime`
to
`VariableMove`
-
Improved projectile hit detection against sub-hitboxes
Conditions
----------
### NEW: MetaskillCondition
-
Added
`MetaskillCondition`
to let metaskills determine condition results
### NEW: isSibling
-
Added
`isSibling`
condition to check sibling mob relationships
### Targets Condition Improvements
-
`targets`
condition may now specify a targeter instead of relying on inherited targets
### Enhancements
-
Placeholder support added to
`TargetWithin`
and
`TargetNotWithin`
-
Metaskill conditions may now parse skill parameters
-
Added error catching to
`BlockType`
Targeters
---------
### NEW: @EscapeLocation
-
Added targeter that finds a nearby Enderman-like escape location
### NEW: @EntitiesNearPin
-
Added targeter for entities around a pin location
### Location Targeters
-
Added
`surface`
and
`surfaceTolerance`
Mobs
----
### NEW: Copper Golem (1.21.10)
-
`Options.WeatheringState`
-
`Options.Waxed`
### NEW: Mannequin (1.21.10)
-
`MannequinOptions.Immovable`
-
`MannequinOptions.Description`
-
`MannequinOptions.Pose`
-
`MannequinOptions.Skin`
-
`MannequinOptions.Cape`
-
`MannequinOptions.Elytra`
-
`MannequinOptions.Model: CLASSIC/SLIM`
-
`MannequinOptions.Player`
### Other Mob Additions
-
Added
`Options.Variant`
for cow, chicken, and pig
-
Added
`Options.RandomizeProperties`
to disable vanilla random mob variation
Triggers
--------
### NEW: onDismounted
-
Added trigger for when an entity is dismounted
Placeholders
------------
### Numeric Placeholder Improvements
-
Added
`Long`
variable type
-
Added
`.round`
and
`.precision.X`
meta keywords
### Static Placeholder Optimization
-
Added static placeholder pre-parsing
-
Improved runtime performance and post-reload caching
### Misc
-
Added experimental
`<centertext>`
placeholder
Items
-----
-
Added
`ItemVariable`
drop type for item-handling mechanics
-
Improved
`/mm i import`
handling of NBT and MiniMessage content
-
Added
`Options.SkinID`
for head items
-
Changed item version format to
`major.minor.patch`
(up to 255.255.255)
-
Added
`drop:`
prefix for item variables
API
---
-
Added RandomDouble bias (API-only)
-
Added icon template API for custom menus
-
Expanded templated menu icon functionality
-
Added more placeholder/variable APIs and RandomDouble bias configuration
Bug Fixes & Optimizations
-------------------------
-
Added placeholder support to projectile gravity
-
Added placeholder support to bonus damage fields
-
Added
`bonusDamageModifiers/bdm`
to damage mechanics
-
Improved BlockMatcher error handling
-
Fixed mob spawn reason incorrectly being
`PATROL`
-
Fixed vanilla overrides overwriting mob options on chunk reload
-
Fixed owner and parent AI goals on newer versions
-
Fixed
`~onSpawnOrLoad`
not firing when no
`~onSpawn`
triggers existed
-
Fixed multiple particle issues on newer versions
-
Fixed projectile inaccuracy at extreme coordinates
-
Fixed projectile sub-hitbox detection
-
Fixed aura attachments not being removed when expired
-
Fixed aura errors and concurrency issues on Folia
-
Fixed numerous Folia regressions (projectiles, auras, delays, summoning)
-
Fixed item attribute stacking issues
-
Fixed player heads on 1.21.10
-
Fixed invalid Base64 skull textures by auto-padding
-
Fixed NPEs in meta skills, drop-table-less mobs, and onKnockbackEntity
-
Fixed various BlockMatcher issues and improved error logging
-
Fixed import command failing on non-Paper servers
-
Fixed config loading issues caused by missing newline
-
Fixed placeholder spam and stat placeholder timing issues
-
Fixed recoil mechanic issues
-
Fixed debug spam from meleeattack goal
-
Fixed damage breaking in prior build
-
Fixed look mechanic on no-AI entities
-
Fixed skull-texture crashes in mob types
-
Fixed plugin not loading on 1.21.10
-
General refactoring and internal cleanup across systems
# 5.10.0 (Release)
# 5.10.0 (Release)
## General
## General
...
@@ -110,295 +283,6 @@
...
@@ -110,295 +283,6 @@
-
Fixed immutable list errors with glow on 1.21.8
-
Fixed immutable list errors with glow on 1.21.8
-
Fixed
`setOwner`
/
`removeOwner`
for all tameable types
-
Fixed
`setOwner`
/
`removeOwner`
for all tameable types
# 5.9.5
Bug Fixes
---------
-
Updated some dependencies
-
Fixed items with attributes not stacking when they should
-
Fixed certain durability-related things not using data from the new durability components
-
Fixed some errors with level modifiers
-
Fixed several issues with recoil effect on newer versions
-
Fixed the freezeFacing option for the stun mechanic being inverted
# 5.9.4
Bug Fixes
---------
-
Added
`ignoreEntities`
for raytraceTo mechanic
-
Fixed
`ignorePassable=false`
in raytrace mechanics phasing through barrier blocks
# 5.9.3
Bug Fixes
---------
-
Fixed some issues with ignoreSameFaction target filter
# 5.9.2
General
-------
-
Added
`teleportToWorld=true/false`
to
`GoToOwner/Parent`
AI Goals.
-
Add "goal/g" aliases to runaitargetselector so they match the error message
-
Added
`%mythic_stat_...%`
papi placeholder
-
Added
`<target.distanceSq>`
and
`<trigger.distanceSq>`
placeholders
Conditions
----------
### NEW: CompareValues
Bug Fixes
---------
-
Fixed suicide mechanic not counting the mob as damaging itself closes #1584
-
Fixed speech bubbles having yaw/pitch inverted on newer versions
-
Fixed MountMe mechanic maybe
-
Fixed MapList elements not working for configured item NBT
-
Fixed IllegalArgumentException with vanilla loot table drops closes #1949
-
Fixed error with mob types with copying mob spawners closes #1951
-
Fixed error in shield mechanic closes #1955
-
Fixed NPE in
`<skill.targets>`
placeholder closes #1961
-
Fixed ClientboundSetEntityDataPacket error on 1.21.4
-
Fixed ops being put into every faction in the PermissionFactionProvider
-
Fixed StackOverflowError on non-english servers
-
Fixed plugin not loading when a menu icon is misconfigured
# 5.9.1
Bug Fixes
---------
-
Fixed VariableMath mechanic not supporting double variables
-
Fixed some bugs with ItemMatcher
-
Fixed moveTowardsTargetConditional AI goal
-
Fixed bouncing projectiles
-
Fixed several other issues with projectiles
-
Optimized projectiles that don't have hit skills
-
Fixed
`Options.Color`
not working on potions
-
Fixed error where projectiles with insanely high velocity could crash the server
-
Fixed raytrace error on 1.21.5
-
Fixed custom damage stats not triggering onDamaged auras
-
Fixed
`hitself`
not working on projectiles
# 5.9.0
General
-------
-
Added
`/pins regionRedefine`
command.
-
Changed pack icons to use Mythic item syntax.
-
Scaling Equations and
`LevelModifiers`
can now work with any stats.
-
Added step and lerp functions to all numeric placeholders
```
step(e, x) { 0, x < e; 1, x >= e
lerp(a, b, r)
```
Mechanics
---------
### NEW: swingOffhand
-
Added
`swingOffhand`
mechanic.
### NEW: setEntityPose
-
Added
`setEntityPose{pose=X}`
mechanic.
### NEW: setItemGroupCooldown
-
Added
`setItemGroupCooldown{group=namespace:key;ticks=20}`
mechanic.
### Hit
-
Added
`scaleByAttackCooldown`
to hit mechanic (scales damage based on weapon attack cooldown).
### Leap
-
Noise now defaults to
`0`
on the
`Leap`
mechanic.
### MetaSkill
-
Added
`snapshotStats=true`
to
`MetaSkill`
mechanic.
### Missile
-
Added
`startWithParentVelocity`
option to
`missile`
mechanic.
### Projectiles
-
Added HitTargeter to projectile type mechanics
hitTarget htr accepts an entity targeter. Entities targeted by htr would be processed through onHit and gain immune delay
### Slash
-
Add
`specificStep/ss`
to SlashMechanic
### Totem
-
`faceAwayFromCaster=true`
option added to Totem mechanic.
-
`hugSurface=true`
option added to Totem mechanic.
### Wait
-
New special keyword mechanic
`wait`
-
Will pause the skill tree until a condition is met
Conditions
----------
### NEW: itemGroupOnCooldown
-
Added
`itemGroupOnCooldown{group=namespace:key}`
condition.
### NEW: Server Version Conditions
-
Added
`serverAfter{version=1.21.4;inclusive=true}`
,
`serverBefore{version=1.21.4;inclusive=false}`
, and
`serverIsPaper`
conditions.
### Stance
-
Changed default
`strict`
value to
`true`
for the
`stance`
condition.
Targeters
---------
-
Fixed several bugs with
`@FloorOfTarget`
targeter.
-
Changed default
`faulty=false`
for location selector option.
-
Added
`relative=true/false`
to
`@RingAroundOrigin`
targeter.
### NEW: `@PlayerLocationByName`
### NEW: `@PredictedTargetLocation`
`@PredictedTargetLocation{ticks=X}`
-
Targets the predicted location of the caster's target in the next X ticks based on their velocity
Triggers
---------
-
Renamed
`onTridentHit`
to
`onProjectileHit`
,
`onTridentThrow`
to
`onProjectileThrow`
.
-
Added
`onProjectileLand`
trigger.
Placeholders
------------
### NEW: Distance Placeholders
-
Added
`<target.distance>`
and
`<trigger.distance>`
placeholders.
### NEW: Epoch Placeholders
-
Added
`<utils.epoch>`
,
`<utils.epoch.millis>`
, and
`<utils.epoch.ticks>`
placeholders.
Items
-----
### Vanilla Loot Table Drop
-
Added new drop type
`- vanillaLootTable minecraft:table_name`
to drop items from vanilla loot tables and data packs.
### BlockStates Component
-
Added support for
`BlockStates`
component to specify block states on items:
```
yaml
TestBlockStates
:
Material
:
OAK_SLAB
Display
:
'
Waterlogged
Slab'
Options.Placeable
:
true
BlockStates
:
-
type top
-
waterlogged
true
```
### Glider Component
-
Added
`Glider: true`
option to items to implement the Glider component.
### UUID & Timestamp Options
-
Added
`Options.GenerateUUID: true/false`
and
`Options.GenerateTimestamp: true/false`
to assign a UUID or timestamp to items on generation.
API
---
### NEW: Event Methods
-
Exposed event methods.
-
Added
`MythicSkillEvent`
when a skill is called.
### NEW: Crucible & RPG API
-
Exposed API for Crucible and RPG features.
### NEW: Packet Display Entities API
-
Exposed more API methods for packet-based display entities.
### NEW: Threat Table API
-
Exposed threat table map.
### REMOVED: Deprecated Equipment Slot Method
-
Removed super-old deprecated method of referencing equipment slots by slot number.
### AI Goals
-
Upgraded
`ownerTarget`
and
`ownerAttacker`
AI goals to be used by any mob; added
`parentAttacker`
and
`parentTarget`
AI goals.
-
Refactored owner interfaces for consistency.
Bug Fixes & Optimizations
-------------------------
-
General refactoring and internal cleanup.
-
Fixed terminable
`onTerminate`
skill not working in some cases.
-
Fixed logic bug with projectile target filters.
-
Fixed various mob options not applying since refactor.
-
Fixed several bugs arising from stats refactor.
-
Fixed API
`get`
method for max stack size.
-
Fixed
`IllegalArgumentException`
in
`ItemMatcher`
.
-
Fixed
`NoSuchMethodError`
with projectiles on 1.21.5.
-
Fixed bugs in new pet AI features.
-
Fixed async error in
`MythicSkillEvent`
.
-
Fixed initial display packet bullet rotation not being used when spinning.
-
Fixed an error occurring when a player joins on 1.21.5.
-
Fixed MEG bullets on totems not rotating with the spawning entity.
-
Fixed NPE with drops introduced recently.
-
Fixed breakage with drop weights.
-
Fixed last build breaking equipment.
-
Fixed Nexo drops not working in equipment.
-
Fixed equippable component applying even on pre-1.21.3 versions.
-
Fixed certain blocks not working with block‐based bullets.
-
Fixed
`swingArm`
mechanic on newer versions.
-
Fixed multiple errors when loading custom mechanics.
-
Fixed
`MythicProvider`
being registered too late in some cases.
-
Fixed typo in
`PreventStingerLoss`
option.
-
Fixed issues with
`scaleByAttackCooldown`
when hitting multiple targets.
-
Fixed several bugs with
`@FloorOfTarget`
targeter.
# 5.8.2
## Bug Fixes / Other
-
Optimized Packet Entities
-
Optimized Projectiles
-
TargetSelf will now ignore all other filters
-
Removed some minor error logging
-
Fixed ENO including caster regardless of condition when targetself = true
-
Fixed HitTargeter on projectiles
-
Fixed some custom AI goals not loading since a few updates ago
-
Fixed some issues with the item matcher and associated mechanics
-
Fixed particles throwing errors on 1.20.X versions
-
Fixed ClassCastException in item tool rules
-
Fixed MountTarget mechanic being broken on newer versions
-
Fixed NPE in StatExecutor
-
Fixed threat tables tracking threat even if damage was cancelled
-
Fixed threat not using final damage amounts after stats, damage modifiers, etc
-
Fixed FancyDrops damage tracking not tracking projectile or skill damage
-
Fixed FancyDrops not using final damage amount after stats, damage modifiers, etc when calculating contributions
-
Fixed FancyDrops damage calculations and leaderboards taking cancelled damage into account
-
Fixed case where death leaderboards wouldn't show for all players involved
-
Fixed terminated reference always being cloned
-
Fixed varequal and varrange not using skill meta
-
Fixed stat not using base value on startup
-
Fixed varinRange condition not being able to reference skill variables as a TargetCondition
-
Fixed NPE in @ThreatTablePlayers targeter
# 5.8.1
General
-------
-
Added missing particles
`infested`
,
`block_crumble`
,
`trail`
-
Added missing vanilla attributes as stats:
-
BLOCK_BREAK_SPEED
-
BLOCK_INTERACTION_RANGE
-
ENTITY_INTERACTION_RANGE
-
Added
`then=`
skill option to
`dropItem`
mechanic
-
Added
`then=`
skill option to
`remove`
mechanic
-
Added Placeholder support for
`radius`
in
`MobsInRadiusTargeter`
-
Allow message mechanic to be used without target
Bug Fixes / Other
-----------------
-
Optimizations for menus
-
Refactor & cleanup Template System
-
Removed some stray debugging
-
Fixed lifesteal stat being backwards
-
Fixed some issues with health regen stat
-
Fixed ConcurrentModificationException in SkillMechanic
-
Fixed some bugs with templates
-
Fixed branched metaskills being canceled with terminable
-
Fixed projectile rotations during the first tick for the shoot mechanic
-
Fixed metadata deep clone not cloning targets by value
-
Fixed console spam about magic values
Older Changelogs
Older Changelogs
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