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Stats · Changes

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Update Stats authored Oct 07, 2023 by Brickgard's avatar Brickgard
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Stats.md
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...@@ -144,7 +144,6 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de ...@@ -144,7 +144,6 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de
|Stat |Description | |Stat |Description |
|-------------------------------------------------------------|--------------------------------------------------------------------------------------------------| |-------------------------------------------------------------|--------------------------------------------------------------------------------------------------|
|[ACCURACY](#accuracy) |Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). |
|[ATTACK_DAMAGE](#attack_damage) |Base Damage Output | |[ATTACK_DAMAGE](#attack_damage) |Base Damage Output |
|[ATTACK_SPEED](#attack_speed) |Attack cooldown frequency. Typically only used for Players. | |[ATTACK_SPEED](#attack_speed) |Attack cooldown frequency. Typically only used for Players. |
|[BONUS_DAMAGE](#bonus_damage) |Additional Modifier for dealing extra damage | |[BONUS_DAMAGE](#bonus_damage) |Additional Modifier for dealing extra damage |
...@@ -153,26 +152,28 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de ...@@ -153,26 +152,28 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de
|[CRITICAL_STRIKE_RESILIENCE](#critical_strike_resilience) |Resistance to Critical Strike | |[CRITICAL_STRIKE_RESILIENCE](#critical_strike_resilience) |Resistance to Critical Strike |
|[DAMAGE_REDUCTION](#damage_reduction) |Generic damage reduction | |[DAMAGE_REDUCTION](#damage_reduction) |Generic damage reduction |
|[DEFENSE](#defense) |Defense | |[DEFENSE](#defense) |Defense |
|[DODGE_CHANCE](#dodge_chance) |Chance for an attack to fail when attempting to damage. Reduces opponent's [ACCURACY](#accuracy). | |[DODGE_CHANCE](#dodge_chance) |Chance for an attack to fail when attempting to damage. Reduces opponent's [DODGE_NEGATION](#dodge_negation). |
|[EXPERTISE](#expertise) |Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent. | |[DODGE_NEGATION](#dodge_negation) |Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). |
|[HEALTH](#health) |Health values | |[HEALTH](#health) |Health values |
|[HEALTH_REGENERATION](#health_regeneration) |Rate of Health Regeneration | |[HEALTH_REGENERATION](#health_regeneration) |Rate of Health Regeneration |
|[LIFESTEAL_CHANCE](#lifesteal_chance) |Chance for damage dealt to heal the attacker | |[LIFESTEAL_CHANCE](#lifesteal_chance) |Chance for damage dealt to heal the attacker |
|[LIFESTEAL_POWER](#lifesteal_power) |How much healing LifeSteal does. | |[LIFESTEAL_POWER](#lifesteal_power) |How much healing LifeSteal does. |
|[MOVEMENT_SPEED](#movement_speed) |Movement Speed. | |[MOVEMENT_SPEED](#movement_speed) |Movement Speed. |
|[PARRY_CHANCE](#parry_chance) |Chance to mitigate and reflect damage from sources that melee you from the front. | |[PARRY_CHANCE](#parry_chance) |Chance to mitigate and reflect damage from sources that melee you from the front. |
|[PARRY_POWER](#parry_power) |How much damage is mitigated by Parry. |
|[PARRY_COUNTERATTACK](#parry_counterattack) |How much damage is returned to the opponent when parrying. | |[PARRY_COUNTERATTACK](#parry_counterattack) |How much damage is returned to the opponent when parrying. |
|[PARRY_POWER](#parry_power) |How much damage is mitigated by Parry. |
|[PARRY_NEGATION](#parry_negation) |Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent. |
# Built-in Stats Breakdown # Built-in Stats Breakdown
This is a detailed breakdown of the built-in stats provided by MythicMobs. For custom stats, see [Custom Stat Examples](#example-custom-stats). This is a detailed breakdown of the built-in stats provided by MythicMobs. For custom stats, see [Custom Stat Examples](#example-custom-stats).
#### `ACCURACY` #### `DODGE_NEGATION`
Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance).
As shown below, the displayed name and lore elements of a stat can be customized, such as 'Accuracy' instead of 'Dodge Negation'
```yml ```yml
ACCURACY: DODGE_NEGATION:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Accuracy' Display: 'Accuracy'
...@@ -303,19 +304,6 @@ DODGE_CHANCE: ...@@ -303,19 +304,6 @@ DODGE_CHANCE:
BaseValue: 0 BaseValue: 0
Skills: [] Skills: []
``` ```
#### `EXPERTISE`
Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent.
```yml
EXPERTISE:
Enabled: false
AlwaysActive: false
Display: 'Expertise'
Tooltips:
Additive: '+<value> Expertise'
Multiply: '+<value> Expertise'
Compound: 'x<value> Expertise'
BaseValue: 0
```
#### `HEALTH` #### `HEALTH`
Health values Health values
```yml ```yml
...@@ -386,7 +374,6 @@ MOVEMENT_SPEED: ...@@ -386,7 +374,6 @@ MOVEMENT_SPEED:
ParentStats: ParentStats:
- SPEED - SPEED
Formula: '0.2 + (0.2 / (1 + e^(-0.005 * (SPD - 1000))))' Formula: '0.2 + (0.2 / (1 + e^(-0.005 * (SPD - 1000))))'
``` ```
#### `PARRY_CHANCE` #### `PARRY_CHANCE`
Chance to mitigate and reflect damage from sources that melee you from the front. Chance to mitigate and reflect damage from sources that melee you from the front.
...@@ -410,21 +397,6 @@ PARRY_CHANCE: ...@@ -410,21 +397,6 @@ PARRY_CHANCE:
- DIAMOND_SWORD - DIAMOND_SWORD
- NETHERITE_SWORD - NETHERITE_SWORD
Skills: [] Skills: []
```
#### `PARRY_POWER`
How much damage is mitigated by Parry.
```yml
PARRY_POWER:
Enabled: false
AlwaysActive: false
Display: 'Parry Power'
BaseValue: 0.5
Tooltips:
Additive: '+<value> Parry Power'
Multiply: '+<value> Parry Power'
Compound: 'x<value> Parry Power'
``` ```
#### `PARRY_COUNTERATTACK` #### `PARRY_COUNTERATTACK`
How much damage is returned to the opponent when parrying. How much damage is returned to the opponent when parrying.
...@@ -438,7 +410,33 @@ PARRY_COUNTERATTACK: ...@@ -438,7 +410,33 @@ PARRY_COUNTERATTACK:
Additive: '+<value> Parry Counterattack' Additive: '+<value> Parry Counterattack'
Multiply: '+<value> Parry Counterattack' Multiply: '+<value> Parry Counterattack'
Compound: 'x<value> Parry Counterattack' Compound: 'x<value> Parry Counterattack'
```
#### `PARRY_NEGATION`
Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent.
As shown below, the displayed name and lore elements of a stat can be customized, such as 'Expertise' instead of 'Parry Negation'
```yml
PARRY_NEGATION:
Enabled: false
AlwaysActive: false
Display: 'Expertise'
Tooltips:
Additive: '+<value> Expertise'
Multiply: '+<value> Expertise'
Compound: 'x<value> Expertise'
BaseValue: 0
```
#### `PARRY_POWER`
How much damage is mitigated by Parry.
```yml
PARRY_POWER:
Enabled: false
AlwaysActive: false
Display: 'Parry Power'
BaseValue: 0.5
Tooltips:
Additive: '+<value> Parry Power'
Multiply: '+<value> Parry Power'
Compound: 'x<value> Parry Power'
``` ```
# Implementations with Configurations # Implementations with Configurations
......
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